Weapon Taker: Difference between revisions

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| [[Image:WtCombo1.png]]
| [[Image:WtCombo1.png]]
| <font color="ff4444">'''Overheat Barrage'''</font>
| <font color="ff4444">'''Overheat Barrage'''</font>
{{CX}}{{CX}}{{CX}} is reworked to firing a piercing bullet which explodes at max range and dashing forward to punch instead of the base claw combo. After punching, readies yourself in a firing postion and release 2 burst of fire. You can repeatedly press {{CX}} to fire off a barrage of explosions while in '''Super Armor''' but the explosions consumes HP and you will immediately go into overheat state.
{{CX}}{{CX}}{{CX}} is reworked to firing a piercing bullet and dashing forward to punch instead of the base claw combo. The bullet fired has infinite piercing, deals splash damage, and will explode at max range. After punching, readies yourself in a firing postion and releases 2 bursts of fire. You can repeatedly press {{CX}} to fire off a barrage of explosions while in '''Super Armor''', but the explosions consume HP and you will immediately go into overheat state.
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{{CX}} 166% Mag. Damage <br>
{{CX}} 166% Mag. Damage <br>
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| [[Image:WtCombo3.png]]  
| [[Image:WtCombo3.png]]  
| '''Aerial Fire'''
| '''Aerial Fire'''
After doing {{CDRU}}{{CZ}}, punch enemies with the Nasod arm and cause a explosion while launching the enemy higher. You will propel yourself abit higher too.
After doing {{CDRU}}{{CZ}}, punch enemies with the Nasod arm and cause a explosion.
*{{CDRU}}{{CZ}}{{CX}} can be looped in midair to slowly propel yourself forward.
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{{CDRU}} <br>
{{CDRU}} <br>