Weapon Taker: Difference between revisions

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| [[Image:WtCombo1.png]]
| [[Image:WtCombo1.png]]
| <font color="ff4444">'''Overheat Barrage'''</font>
| <font color="ff4444">'''Overheat Barrage'''</font>
{{CX}}{{CX}}{{CX}} is reworked to firing a piercing bullet and dashing forward to punch instead of the base claw combo. The bullet fired has infinite piercing, deals splash damage, and will explode at max range. After punching, readies yourself in a firing postion and releases 2 bursts of fire. You can repeatedly press {{CX}} to fire off a barrage of explosions while in '''Super Armor''', but the explosions consume HP and you will immediately go into overheat state.
{{CX}}{{CX}}{{CX}} is reworked to firing a piercing bullet and dashing forward to punch instead of the base claw combo. The bullet fired has infinite piercing, deals splash damage, and will explode at max range. After punching, ready yourself in a firing position and releases 2 bursts of fire. You can repeatedly press {{CX}} to fire off a barrage of explosions while in '''Super Armor''', the explosions consume HP and leave you overheat state. The final explosion with knock bad enemies, the explosions can be cancelled with a skill.
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{{CX}} 166% Mag. Damage <br>
{{CX}} 166% Mag. Damage <br>
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| [[File:WTCombo4.png]]
| [[File:WTCombo4.png]]
| <font color="ff4444">'''Incinerator'''</font>
| <font color="ff4444">'''Incinerator'''</font>
After doing {{CDR}}{{CZ}}{{CZ}}, instead of knocking enemies away, strike them with your Nasod arm and fire off a flamethrower. Using the flamethrower consumes HP and you will immediately go into overheat state. Hold the {{CZ}} button to both start and continue spraying flames.
After doing {{CDR}}{{CZ}}{{CZ}}, instead of knocking enemies away, strike them with your Nasod arm and fire off a flamethrower which deals hitstun. Using the flamethrower consumes HP and you will immediately go into overheat state. Hold the {{CZ}} button to both start and continue spraying flames.
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{{CDR}} <br>
{{CDR}} <br>
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