Weapon Taker: Difference between revisions

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| [[Image:WtCombo1.png]]
| [[Image:WtCombo1.png]]
| <font color="ff4444">'''Overheat Barrage'''</font>
| <font color="ff4444">'''Overheat Barrage'''</font>
{{CX}}{{CX}}{{CX}} is reworked to firing a piercing bullet and dashing forward to punch instead of the base claw combo. The bullet fired has infinite piercing, deals splash damage, and will explode at max range. After punching, ready yourself in a firing position and releases 2 bursts of fire. You can repeatedly press {{CX}} to fire off a barrage of explosions while in '''Super Armor''', the explosions consume HP and leave you overheat state. The final explosion with knock bad enemies, the explosions can be cancelled with a skill.
{{CX}}{{CX}}{{CX}} is reworked to firing a piercing bullet and dashing forward to punch instead of the base claw combo. The bullet fired has infinite piercing, deals splash damage, and will explode at max range. After punching, ready yourself in a firing position and releases 2 bursts of fire. You can repeatedly press {{CX}} to fire off a barrage of explosions while in '''Super Armor''' to consume HP and trigger Overheat. The final explosion will knock back enemies, but you can interrupt the explosions with a skill.
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{{CX}} 166% Mag. Damage <br>
{{CX}} 166% Mag. Damage <br>
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| [[File:WTCombo4.png]]
| [[File:WTCombo4.png]]
| <font color="ff4444">'''Incinerator'''</font>
| <font color="ff4444">'''Incinerator'''</font>
After doing {{CDR}}{{CZ}}{{CZ}}, instead of knocking enemies away, strike them with your Nasod arm and fire off a flamethrower which deals hitstun. Using the flamethrower consumes HP and you will immediately go into overheat state. Hold the {{CZ}} button to both start and continue spraying flames.
After doing {{CDR}}{{CZ}}{{CZ}}, instead of knocking enemies away, strike them with your Nasod arm and fire off a flamethrower which deals hitstun. Using the flamethrower will consume HP and trigger Overheat. Hold the {{CZ}} button to both start and continue spraying flames.
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{{CDR}} <br>
{{CDR}} <br>
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**{{CDRU}}{{CZ}}{{CX}}{{CX}}'s final {{CX}} input.
**{{CDRU}}{{CZ}}{{CX}}{{CX}}'s final {{CX}} input.
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<br>
== Overheat ==
[[File:Raven_overheat.png|right|thumb|200px|Overheat icon.]]
Upon advancing to '''Weapon Taker''' a new mechanic will become available to you through various commands and skills called Overheat.<br>Overheat allows you to drain a percentage of a command or skill's damage from your HP to provide you with a buff that increases your attack power for a short while. Before unlocking [[Victory Survival Strategy]], this is limited to up to 2% of your maximum health at a time. Only specific skills that mention Overheat in their description can be overheated. Skills that are Overheated will act differently depending on each individual skill, and can range from dealing additional hits or increasing damage dealt.<br><br>
<font color="ff4444">'''Overheat'''</font> commands include [[Weapon Taker]]'s {{CDR}}{{CZ}}{{CZ}}{{CZ}}{{CHoldZ}} and {{CX}}{{CX}}{{CConX}} and [[Veteran Commander]]'s {{CDRU}}{{CX}}{{CConX}}.<br><font color="ff4444">'''Overheat'''</font> skills include [[Harpoon Spear]], [[Revolver Cannon]], [[Hellfire Gatling]], [[Giga Prominence]], [[Ignition Crow - Napalm]], [[Ignition Crow - Incinerator]], [[Rain of Fire]] (KR) and [[Deadly Raid]].<br><font color="ff4444">'''Overheat'''</font> is directly affected by the passives [[Mercenary Behavior]], [[Victory Survival Strategy]], [[Overheat Mode Activated!]] and [[Master of Warfare]].
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File:wtfull_R.png|'''Weapon Taker's''' portrait (Old).
File:wtfull_R.png|'''Weapon Taker's''' portrait (Old).
File:WTConcept.png|'''Weapon Taker's''' Concept Artwork.
File:WTConcept.png|'''Weapon Taker's''' Concept Artwork.
File:Raven_overheat.png|Overheat icon.
</gallery>
</gallery>


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