Weapon Taker: Difference between revisions

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== Overheat  ==
== Overheat  ==
<div style="float: right;">[[File:Raven_overheat.png]]</div>
<div style="float: right;">[[File:Raven_overheat.png]]</div>
[[File:OldOverheat.png|thumb|The old way to see if Raven was in overheat state. Raven will be engulfed in flames after using overheat.]]
[[File:OldOverheat.png|thumb|Old overheat state; Raven's entire body was engulfed in flames.]]
'''Weapon Taker''' and [[Veteran Commander]] has a unique system in which he can increase the effects of some combos and skills by "overheating" himself as well as increasing his damage output by 10% in a similar fashion to Awakening. To do this, one must repeatedly press the skill button for the corresponding skill 5 times or more in succession. If done right, a small text will appear saying "OVERHEAT", you will glow red and the skill will be longer than usual. This will result in the loss of HP after using this system, along with a recoil that leaves you vulnerable to attacks. Whereas Weapon Taker's skills will recoil with an uppercut after overheating, [[Veteran Commander]]'s skills will recoil with a swing.
[[File:Arm.png|thumb|300px|New overheat state; only Raven's arm is engulfed in flames.]]
'''Weapon Taker''' and [[Veteran Commander]] has a unique system in which he can increase the effects of some combos and skills by "overheating" himself as well as increasing his damage output by 10% and strengthens some of his skills in a similar fashion to [[Awakening Mode]]. To do this, one must repeatedly press the skill button for the corresponding skill 5 times or more in succession; if done right, a small text will appear saying "OVERHEAT". However, Overheating will result a loss of HP as well as a recoil that leaves one vulnerable. Whereas Weapon Taker's skills will recoil with an uppercut after overheating, [[Veteran Commander]]'s skills will recoil with a swing.
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Such skills include:
Such skills include:
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=== Updates ===
=== Updates ===
*8/23/2012 KR  
*8/23/2012 KR  
**No longer get the afterburn Debuff after you overheat.  
**Overheating no longer damages Raven over time. Instead:
***For combos, each extra X blast is treated as an Overheat a bit of HP.  
***For combos, each extra X blast consumes a bit of HP.  
***For Skills(With the exception of [[Deadly Raid]]), at the end of the overheated skill, 20% of the damage done from the overheated damage will be deducted from your HP.  
***For Skills, with the exception of [[Deadly Raid]], at the end of the overheated skill, 20% of the damage done from the overheated damage will be deducted from HP.
**The way to see if Raven is overheated is changed. Rather then his whole body on fire, he now only sets his arm ablaze. [http://elwiki.net/wiki/images/Arm.png'''''New way of seeing overheat state(Veteran Commander's arm vents will open, Weapon Taker's arm will just be on fire)'''''].
**Overheating animation has been reduced from Raven's whole body to just his arm.
**Skills added to Overheat list:
**[[Harpoon Spear]], [[Deadly Raid]] and [[Ignition Crow]] have been added to the Overheat list.
***[[Harpoon Spear]]  
***[[Deadly Raid]]  
***[[Ignition Crow]]


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