Wild Charge: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Raven
|Character=Raven
|Skill=Wild Charge
}}
}}
<div style="float: right;">{{#ev:youtube|AZUAQxctTKI|300}}</div>
{{#ev:youtube|uUNiVCD9cNg|400|right}}
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Wild_Charge.png]]
| [[File:Wild_Charge.png]]
| {{SkillType|SA|S}} Unleash a powerful attack using your fist. Hold the skill key to charge, gaining additional attack power.
| {{SkillType|SA|S}} Unleash a powerful attack using your fist. Hold the skill key to charge, gaining additional attack power.
|-
|-
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|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|- style="background:{{ColorSel|CharLight|Raven}}"
|-
! Class             !! Level Required !! Skill Requirement  
! Class !! Level Required !! Skill Requirement  
|-
|-
| [[Reckless Fist]]  || 45 || {{SkillText|SkillQuest|3}}
| [[Reckless Fist]]  || 45 || {{SkillText|SkillQuest|3}}
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=2 | Mode !! rowspan=2 | Fist Blow (Magical) !! colspan=2 | Charge !! rowspan=2 | Critical Chance !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! Level Required !! Fist Blow (Magical) !! Charge Time !! Critical Chance !! MP Usage !! Cooldown
|-
! Damage Increase !! Max Charge Time
|-
| colspan="7" | '''Normal'''
|-
| {{PvE}} || 4153% || rowspan=2 | x1.5 || rowspan=2 | 1 Second || rowspan=2 | 50% || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| align="left" | 45 || rowspan=2 | 4153% → {{#expr: 4153*1.5}}% || 1 Second || rowspan=2 | +50% || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| {{PvP}} || 1582%
|-
|-
| align="left" | [Enhanced] || 0.7 Second
| colspan="7" | '''[Enhanced]'''
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
! Level Required !! Fist Blow (Magical)
|-
|-
| align="left" | 45 || rowspan=2 | 1582% → {{#expr: 1582*1.5}}%
| {{PvE}} || 4153% || rowspan=2 | x1.5 || rowspan=2 | 0.7 Seconds || rowspan=2 | 50% || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 1582%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Raven|Wild Charge|Light, Critical|mp2=130|mp=200}}
|- style="background:{{ColorSel|CharLight|Raven}}"
! colspan=2 | Light Wild Charge !! colspan=2 | Critical Wild Charge
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=2 | Attribute Effect !! Details !!  rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Raven}}"
! MP Usage !! MP Usage
|-
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Critical|130}} || 260 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Raven
|- style="background:{{ColorSel|CharLight|Raven}}"
|dmg=4153
! Mode !! Regular !! [[Burning Nasod Hand]]
|pvp_dmg=1582
|-
|range_max=1.5
! {{PvE}}
|passive1=Burning Nasod Hand
| {{formatnum:4153}}% → {{formatnum:{{#expr: 4153*1.5}}}}%
}}
| {{formatnum:{{#expr: 4153*1.5*1.12 round2}}}}% → {{formatnum:{{#expr: 4153*1.5*1.12 round2}}}}%
*Damage ranges from 0~0.7 seconds charged.
|-
! {{PvP}}
| {{formatnum:1582}}% → {{formatnum:{{#expr: 1582*1.5}}}}%
| {{formatnum:{{#expr: 1582*1.5*1.048 round2}}}}% → {{formatnum:{{#expr: 1582*1.5*1.048 round2}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[Image:RFpassive1.PNG]]
OverTakerPassive1.png; Burning Nasod Hand;
| align="center" width="150" | [[Burning Nasod Hand]]
RFTrans5.png; Unending Rage Locked-Trans2;
| width="40" | [[File:RFTrans5.png]]
RageHeartsPassive1.png; Relentless Power;
| align="center" width="150" | [[Unending Rage]] {{Locked Skill|Trans2}}
}}
| width="40" | [[File:RHblusteringpower.png]]
| align="center" width="150" | [[Relentless Power]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While Raven is charging, he will have Super Armor, granting 30% damage reduction and immunity to Stun and Flattening.
*While '''Raven''' is charging, he will have {{se||Super Armor}}, granting 30% damage reduction and immunity to {{se||Faint}} and {{se||Flattened}}.
*A full charge takes 1 second (0.7 with [Enhanced]); receiving damage while charging will peak the charge significantly faster.
**Like any other form of Super Armor however, should you receive enough hits you will still be knocked down.
**The number of hits sustained will not contribute to charging.
*The skill takes 1 second after the initial animation to reach full charge, and will activate automatically slightly after it has reached full charge.
*The skill will launch immediately after releasing the skill button.
*[[Wild Charge]] has a large vertical range, despite primarily being a horizontal skill.
*[[Wild Charge]] has a large vertical range, despite primarily being a horizontal skill.
**It also hits foes that are directly behind you.
**It also hits foes that are directly behind you.
*Raven can still be knocked down if he receives enough hits.
<br>
<br>


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<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven updates-table"
|- style="background:{{ColorSel|CharLight|Raven}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Raven}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 02/11/2010 || 08/31/2011 || colspan=2 align="left" |
*'''Wild Charge''' added.
|-
|-
| 03/29/2012 || - || colspan=2 align="left" |  
| 03/29/2012 || - || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{nerf|Charge Duration increased.}}
*{{nerf|Charge Duration increased.}}
{{nerf|Cooldown increased.}}
*{{nerf|Cooldown increased.}}
*Fixed glitch where the skill would hit [[6-6|Dark Nephilim]] more than once.
*Fixed glitch where the skill would hit [[Southern Gate|Dark Nephilim]] more than once.
|-
|-
| 07/04/2013 || - || colspan=2 align="left" |  
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
*Skill location swapped with [[X Crash]].
*Skill location swapped with [[X Crash]].
|-
|-
| 05/29/2014 || - || colspan=2 align="left" |  
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
{{buff|Range increased.}}
*{{buff|Range increased.}}
|-
|-
| 04/30/2015 || - || colspan=2 align="left" |  
| 04/30/2015 || - || colspan=2 align="left" |  
*Fixed Glowing hand visual not disappearing if using the skill when falling down a cliff.
*Fixed Glowing hand visual not disappearing if using the skill when falling down a cliff.
|-
|-
| 08/06/2015 || - || colspan=2 align="left" |  
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |  
{{buff|Movement Range increased.}}
*{{buff|Movement Range increased.}}
{{buff|Casting Speed increased.}}
*{{buff|Casting Speed increased.}}
{{buff|Takes around 1.5s for maximum charge. 1.5x damage when maximum charged.}}
*{{buff|Takes around 1.5s for maximum charge. 1.5x damage when maximum charged.}}
|-
|-
| 08/13/2015 || - || colspan=2 align="left" |  
| 08/13/2015 || - || colspan=2 align="left" |  
{{buff|Takes around 1s for maximum charge.}}
*{{buff|Takes around 1s for maximum charge.}}
{{buff|Critical chance increases by 50% added.}}
*{{buff|Critical chance increases by 50% added.}}
|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
{{nerf|MP Usage of "'''Critical'''" attribute increased from 220 MP to 280 MP.}}
*{{nerf|MP Usage of "'''Critical'''" attribute increased from 220 MP to 280 MP.}}
|-
|-
| 05/19/2016 || - || colspan=2 align="left" |  
| 05/19/2016 || - || colspan=2 align="left" |  
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|-
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
{{buff|'''Critical''' attributes' MP Usage decreased.}}
*{{buff|'''Critical''' attributes' MP Usage decreased.}}
*'''Enhanced''' attribute changed to be '''Light'''.
*'''Enhanced''' trait changed to '''Light'''.
|-
|-
| 11/16/2016 || - || colspan=2 align="left" |  
| 11/16/2016 || - || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || colspan=2 align="left" |  
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 07/27/2017 || - || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 02/22/2018 || - || colspan=2 align="left" |  
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|}
|}
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<br>
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}}
}}
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<br>
 
{{SkillNav - Reckless Fist}}
{{RFSkills}}
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