Wild Charge: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! Level Required !! Fist Blow (Magical) !! Charge Time !! Critical Chance !! MP Usage !! Cooldown
! rowspan=2 | Level Required !! rowspan=2 |Fist Blow (Magical) !! colspan=2 | Charge !! rowspan=2 | Critical Chance !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Raven}}"
! Damage Increase !! Charge Time
|-
|-
| align="left" | 45 || rowspan=2 | 4153% → {{#expr: 4153*1.5}}% || 1 Second || rowspan=2 | +50% || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| align="left" | 45 || rowspan=2 | 4153% || rowspan=2 | x1.5 || 1 Second || rowspan=2 | +50% || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| align="left" | [Enhanced] || 0.7 Second
| align="left" | [Enhanced] || 0.7 Second
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! Level Required !! Fist Blow (Magical)
! Level Required !! Fist Blow (Magical)
|-
|-
| align="left" | 45 || rowspan=2 | 1582% → {{#expr: 1582*1.5}}%
| align="left" | 45 || rowspan=2 | 1582%
|-
|-
| align="left" | [Enhanced]
| align="left" | [Enhanced]
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! colspan=2 | Light Wild Charge !! colspan=2 | Critical Wild Charge
! colspan=2 | Light Wild Charge !! colspan=2 | Critical Wild Charge
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
! Attribute Effect !! MP Usage !! Attribute Effect !! MP Usage
|- style="background:{{ColorSel|CharLight|Raven}}"
! MP Usage !! MP Usage
|-
|-
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Critical|130}} || 260 MP
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Critical|130}} || 260 MP
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! Mode !! Regular !! [[Burning Nasod Hand]]
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Burning Nasod Hand]]
|- style="background:{{ColorSel|CharLight|Raven}}"
! Uncharged !! Charged !! Uncharged !! Charged
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:4153}}% {{formatnum:{{#expr: 4153*1.5}}}}%
| {{formatnum:4153}}% || {{formatnum:{{#expr: 4153*1.5}}}}%
| {{formatnum:{{#expr: 4153*1.12 round2}}}}% {{formatnum:{{#expr: 4153*1.5*1.12 round2}}}}%
| {{formatnum:{{#expr: 4153*1.12 round2}}}}% || {{formatnum:{{#expr: 4153*1.5*1.12 round2}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:1582}}% {{formatnum:{{#expr: 1582*1.5}}}}%
| {{formatnum:1582}}% || {{formatnum:{{#expr: 1582*1.5}}}}%
| {{formatnum:{{#expr: 1582*1.048 round2}}}}% {{formatnum:{{#expr: 1582*1.5*1.048 round2}}}}%
| {{formatnum:{{#expr: 1582*1.048 round2}}}}% || {{formatnum:{{#expr: 1582*1.5*1.048 round2}}}}%
|}
|}
<br>
<br>
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== Tips and Details ==
== Tips and Details ==
*While Raven is charging, he will have Super Armor, granting 30% damage reduction and immunity to Stun and Flattening.
*While Raven is charging, he will have Super Armor, granting 30% damage reduction and immunity to Stun and Flattening.
*A full charge takes 1 second (0.7 with [Enhanced]); receiving damage while charging will peak the charge significantly faster.
**Like any other form of Super Armor however, should you receive enough hits you will still be knocked down.
**The number of hits sustained will not contribute to charging.
*The skill takes 1 second after the initial animation to reach full charge, and will activate automatically slightly after it has reached full charge.
*The skill will launch immediately after releasing the skill button.
*[[Wild Charge]] has a large vertical range, despite primarily being a horizontal skill.
*[[Wild Charge]] has a large vertical range, despite primarily being a horizontal skill.
**It also hits foes that are directly behind you.
**It also hits foes that are directly behind you.
*Raven can still be knocked down if he receives enough hits.
<br>
<br>


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