Wind Wall: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Rena
|Character=Rena
|Skill=Wind Wall
}}
}}
<div style="float: right;">{{#ev:youtube|xSHAvdDOFDA|400}}</div>
{{#ev:youtube|xSHAvdDOFDA|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:Wind Ward.png]]
| [[File:SnipingRangerSkill3.png]]
| {{SkillType|SA|T}} Summon a strong tornado.<br>The tornado lasts for 3 seconds and it constantly draws the enemy towards it.<br>(Can be used in the air)
| {{SkillType|SA|T}} Summon a strong tornado.<br>The tornado lasts for 3 seconds and it constantly draws the enemy towards it.<br>(Can also be activated midair)
|-
|-
|
|
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| {{SkillText|True|WindWall}}
| {{SkillText|True|WindWall}}
|}
|}
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<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
! Mode !! Whirlwind (Magical) !! Max Hits !! Duration !! MP Usage !! Cooldown  
! Mode !! Whirlwind (Magical) !! Duration !! Max Hits !! MP Usage !! Cooldown  
|-
|-
| colspan="6" | '''Normal'''
| colspan="6" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 363% || rowspan=2 | 8 || rowspan=2 | 3 Seconds || rowspan=2 | 120 MP || rowspan=2 | 9 Seconds
| {{PvE}} || 363% || rowspan=2 | 3 Seconds || rowspan=2 | 8 || rowspan=2 | 120 MP || rowspan=2 | 9 Seconds
|-
|-
| '''{{PvP}}''' || 96%
| {{PvP}} || 96%
|-
|-
| colspan="6" | '''[Enhanced]'''
| colspan="6" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 363% || rowspan=2 | 10 || rowspan=2 | 4 Seconds || rowspan=2 | 120 MP || rowspan=2 | 9 Seconds
| {{PvE}} || 363% || rowspan=2 | 4 Seconds || rowspan=2 | 10 || rowspan=2 | 120 MP || rowspan=2 | 9 Seconds
|-
|-
| '''{{PvP}}''' || 96%
| {{PvP}} || 96%
|}
|}
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<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{{Traits|Rena|Wind Wall|Haste, Gigantic|cd=9||130}}
|-
! colspan=2 | Haste Wind Wall !! Gigantic Wind Wall
|-
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect
|-
! Cooldown
|-
| {{SkillText|Haste|80}} || 7.2 Seconds || {{SkillText|Gigantic|130}}
|}
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<br>


== Total Damage ==
==Extra Information==
{{:Hawk Eye}}
=== Total Damage ===
{{SkillText|FreeTraining}}
{{Damage|true|Rena
|dmg=363
|pvp_dmg=96
|hits=10
|passive1=Hawk Eye
|bug=true
}}
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
! Mode !! Base !! [[Hawk Eye]]
! Affected By Action Speed
|-  
|-
| {{PvE}}
| {{Check|P}}
| {{formatnum:{{#expr: 363*10}}}}%
| {{formatnum:{{#expr: 363*10*{{#arrayindex:Hawk Eye|0}}}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 96*10}}}}%
| {{formatnum:{{#expr: 96*10*{{#arrayindex:Hawk Eye|1}}}}}}%
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable|
|-
SnipingRangerPassive1.png; Hawk Eye;
| width="40" | [[Image:Hawk Eye.png]]
}}
| align="center" width="150" | [[Hawk Eye]]
|}
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**When used against [[Transporting Tunnel: Contaminated Area|Alterasia Type H]], he won't be able to absorb spores while the skill is active.
**When used against [[Transporting Tunnel: Contaminated Area|Alterasia Type H]], he won't be able to absorb spores while the skill is active.
*If the first hit connects, most opponents will be pulled back in after getting back up, rendering any mana break useless for the first few seconds.
*If the first hit connects, most opponents will be pulled back in after getting back up, rendering any mana break useless for the first few seconds.
**Please note that this does not work on Aisha as she can teleport outside of the pull's range.
**This does not work against [[Aisha]] as she can teleport outside of the pull's range.
*The skill is affected by the [[Free Training]] hit count error, dealing 9 hits instead of 10 at '''[Enhanced]'''.
*The skill is affected by the [[Free Training]] hit count error, dealing 9 hits instead of 10 at '''[Enhanced]'''.
*Only your casting animation is affected by action speed.
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