Wind Wall/ModA: Difference between revisions

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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
! Gentle Breeze !! Strong Wind !! Gentle Breeze !! Strong Wind
|-
| align=left | 99 || 164% || 219% || 3 || 7 || 120 MP || 9 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Rena}}"
! Gentle Breeze !! Strong Wind
|-
| align=left | 99 || 59% || 78%
|}
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== Skill Information (KR) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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== Tips and Details ==
== Tips and Details ==
*'''[Mod] Wind Wall''' is capable of doing 2,025% Magical Damage (723% in PvP).
*'''[Mod] Wind Wall''' is capable of doing {{formatnum:{{#expr: 272*3 + 256*7}}}}% ({{formatnum:{{#expr: 103*3 + 98*7}}}}% in PvP) Magical Damage.
*The skill pulls enemies that touch it to its center almost instantly, even enemies in Super Armor. It does not hold enemies in one spot for very long like the [[Wind Wall|regular version]] does, however.
*The skill pulls enemies that touch it to its center almost instantly, even enemies in Super Armor. It does not hold enemies in one spot for very long like the [[Wind Wall|regular version]] does, however.
*While the skill can still be used in midair, it has a very poor vertical range, so you need to be wary of your positioning when using it this way.
*While the skill can still be used in midair, it has a very poor vertical range, so you need to be wary of your positioning when using it this way.
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*01/11/2018 KR
*01/11/2018 KR
**Black hole effect no longer pulls user along with enemies affected by it.
**Black hole effect no longer pulls user along with enemies affected by it.
*04/05/2018 KR
*04/05/2018 (KR) / 04/18/2018 (NA)
**Damage increased.
**Damage increased.
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