Wolf Stance 2: Wind Wedge: Difference between revisions
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| [[File:WindWegde2.png ]] | | [[File:WindWegde2.png ]] | ||
| {{SkillType|SA|T}} Swiftly stab multiple enemies and knock them back with a final thrust.<br>Have a chance to cause bleeding on enemies. | | {{SkillType|SA|T}} Swiftly stab multiple enemies and knock them back with a final thrust.<br>Have a chance to cause {{se||Bleed|bleeding}} on enemies. | ||
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| {{SkillText|EnergyConsume|2}} | | {{SkillText|EnergyConsume|2}} | ||
{{SkillText|EnergyConvert|2}} | |- | ||
{{SkillText|ArtStance|Wolf|3}} | | | ||
{{SkillText|True|1.2}} | | {{SkillText|EnergyConvert|2}} | ||
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| {{SkillText|ArtStance|Wolf|3}} | |||
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| {{SkillText|True|1.2}} | |||
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== Tips and Details == | == Tips and Details == | ||
* | *{{se||Bleed}} inflicted by '''Wolf Stance 2: Wind Wedge''' will do 50% average attack damage per second at 1 stack. Additional stacks will increase the damage by 60% each. Bleed can be stacked up to 3 times and lasts for 5 seconds. | ||
*The final thrust will hit slightly further ahead than | *The final thrust will hit slightly further ahead than your spear and will launch enemies away. Due to the significant delay however, it is fairly difficult to catch enemies launched, unless they were launched off a platform. | ||
**Special Actives that reach far enough ahead can catch the launch on solid ground however, such as [[Exorcism Stance 3: Shadoweave]]. | **Special Actives that reach far enough ahead can catch the launch on solid ground however, such as [[Exorcism Stance 3: Shadoweave]]. | ||
*Thanks to the travelling distance of the skill, it can allow you to close the gap to an opponent in PvP very quickly, especially in combination with actives like [[Steel Body]] and [[High Speed]], while also potentially catching them in the skill's skill freeze if they are close enough. | *Thanks to the travelling distance of the skill, it can allow you to close the gap to an opponent in PvP very quickly, especially in combination with actives like [[Steel Body]] and [[High Speed]], while also potentially catching them in the skill's skill freeze if they are close enough. |