Zweit · Sicheln: Difference between revisions

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| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 21.6 Seconds
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 21.6 Seconds
|}
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Ain}}"
! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#expr: 3491 + 3881}}}}% ||{{formatnum:{{#expr: (3491 + 3881)*1.44}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 1193 + 1327}}}}% || {{formatnum:{{#expr: (1193 + 1327)*1.44}}}}%
|}
|}
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| width="40" | [[File:LEP1.png]]  
| width="40" | [[File:LEP1.png]]  
| align="center"  width="150" | [[Continuous Projection]]
| align="center"  width="150" | [[Continuous Projection]]
| width="40" | [[File:AmTP1.png]]
| align="center"  width="150" | [[Reinforced Projection]]
|}
|}
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**Each of the hits is also affected by Wind Resistance. Due to this, it almost never properly applies 3 bleeding stacks, so the tooltip is very misleading.
**Each of the hits is also affected by Wind Resistance. Due to this, it almost never properly applies 3 bleeding stacks, so the tooltip is very misleading.
===KR===
===KR===
*'''Zweit · Sicheln''' can deal up to {{formatnum:{{#expr: 3491 + 3881}}}}% ({{formatnum:{{#expr: 1193 + 1327}}}}% in PvP) Physical Damage.
**With the '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (3491 + 3881)*1.44}}}}% ({{formatnum:{{#expr: (1193 + 1327)*1.44}}}}% in PvP) Physical Damage.
*Aside from a few inconsistencies, both slashes hit what they visibly should hit, making it require a good eye for positioning to make the most out of its range, as the '''Downward Slash''' happens sideways into the foreground/background, and the '''Horizontal Slash''' lacks significant vertical range.
*Aside from a few inconsistencies, both slashes hit what they visibly should hit, making it require a good eye for positioning to make the most out of its range, as the '''Downward Slash''' happens sideways into the foreground/background, and the '''Horizontal Slash''' lacks significant vertical range.
**The '''Downward Slash''' is tilted fore-to-background when facing right and vice-versa when facing left. Since it's not a perfect half 45 degree tilt, it can still hit most enemies up to just under 2 platforms above you, but will never hit enemies roughly 1 and a half platforms below you, as it's too far into the fore/background by then. This same tilt does allow it to hit around curves and into fore/background parts of certain maps like [[12-6|Forgotten Elrian Sanctum]] however.
**The '''Downward Slash''' is tilted fore-to-background when facing right and vice-versa when facing left. Since it's not a perfect half 45 degree tilt, it can still hit most enemies up to just under 2 platforms above you, but will never hit enemies roughly 1 and a half platforms below you, as it's too far into the fore/background by then. This same tilt does allow it to hit around curves and into fore/background parts of certain maps like [[12-6|Forgotten Elrian Sanctum]] however.
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