Nasod Armor Mode - Overlimit: Difference between revisions

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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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|- style="background:{{ColorSel|CharLight|Add}}"
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=== Affected Combos ===
== Nasod Armor Mode ==
*Skills Affected:
**([[Add|Tracer]]): [[Energy Boom]], [[Void Breaker]], [[Neutron Bomb]].
**([[Diabolic Esper#Transcendence|Diabolic Esper : Transcendent]]): [[Void Impact]].
*Nasod Armor combos gives a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations or after advancing to [[Lunatic Psyker]] at the end of his normal combo to trigger, immediately burn 20 DP to completely negate the damage with your dynamos. During that animation, you can press either {{CZ}} or {{CX}} to teleport to the original target that is in front of him and restart his combo.
**The teleportation has unlimited range.
**Do note that this does not negate stun, flattened, petrify, or power stun.
**Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like [[Eve]]'s electron balls, other Adds' {{CX}}{{CX}}{{CX}} combo,and [[Blazing Heart]]'s fireballs will stop him.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash {{CZ}} or {{CX}} to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
***However, if Add has invested a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.
=== Nasod Armor Commands===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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|- style="background:{{ColorSel|CharLight|Add}}"
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*The in-game tooltip incorrectly states that the cooldown would increase by 1.5 times when it's supposed to be "increased to" 1.5 times. For example, [[Moonlight Rhapsody]]'s cooldown in Configuration Mode would be 20 seconds (rounded).
*The in-game tooltip incorrectly states that the cooldown would increase by 1.5 times when it's supposed to be "increased to" 1.5 times. For example, [[Moonlight Rhapsody]]'s cooldown in Configuration Mode would be 20 seconds (rounded).
*Skills Affect by this passive:
*Skills Affect by this passive:
**([[Add|Tracer]]): [[Energy Boom]], [[Void Breaker]], [[Neutron Bomb]].
**([[Diabolic Esper#Transcendence|Diabolic Esper : Transcendent]]): [[Void Impact]].
*'''Add''''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport Add so that the original target is in front of him and restart his combo.
**The teleportation has unlimited range.
**Do note that this does not negate stun, flattened, petrify, or power stun.
**Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like [[Eve]]'s electron balls, other Adds' XXX combo, and [[Blazing Heart]]'s fireballs will stop him.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
***However, if Add had invested in a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.
*In PvP, Nasod Armor combos are not recommended against characters that can reduce Stun duration since they can easily escape from the initial slam.  
*In PvP, Nasod Armor combos are not recommended against characters that can reduce Stun duration since they can easily escape from the initial slam.  
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