Nasod Armor Mode - Overlimit: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Nasod Armor Mode - Overlimit}}
{{Languages|Nasod Armor Mode - Overlimit}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:TiTSkill1.png]]
| [[File:TimeTracerPassive1.png]]
| '''[Passive]''' When Add activates his Dynamo Configuration Mode (Awakening), he will also activate the '''Nasod Armor''' mode. While in this mode, at the end of base combos, Add is able to execute [[Time Tracer]]'s '''Nasod Armor''' combo extensions by pressing Z or X.  
| {{SkillType|P}}  Enables Add to use Nasod Armor commands. In order to activate Nasod Armor commands, press {{CZ}} or {{CX}} key after designated commands or skills while in Dynamo Configuration Mode (Awakening).<br>
– Skills: Check skill description for skills applicable with the Nasod Armor Mode.<br>
– Commands: {{CZ}}{{CZ}}{{CZ}}{{CNAZ}}, {{CZ}}{{CZ}}{{CZ}}{{CNAX}}, {{CZ}}{{CZ}}{{CX}}{{CNAX}} (1st Class), {{CX}}{{CX}}{{CZ}}{{CNAConZ}}, {{CX}}{{CX}}{{CX}}{{CNAZ}}, {{CX}}{{CX}}{{CX}}{{CNAX}}, {{CDR}}{{CZ}}{{CZ}}{{CNAZ}}, {{CDR}}{{CX}}{{CX}}{{CNAX}}, {{CDRU}}{{CZ}}{{CX}}{{CNAX}}, {{CDRU}}{{CX}}{{CNAX}}<br>
Ignores damage when attacked during a Nasod Armor combo.


Nasod Armor command damage is increased and Add gains the special abilities '''Overlimit''' and '''Spatial Movement'''.
Increase Nasod Armor Command Damage and gains the abilities of Overlimit and Teleportation.
 
|-
<font color="FFC000">'''Overlimit'''</font><bR>
|
- During Configuration Mode (Awakening), the cooldowns of special actives are increased by 1.5 times.<br>
| {{SkillText|Overlimit|P}}
- When in Configuration Mode (Awakening), DP will be consumed and MP will be recovered. <br>
|-
- When in Dissolution Mode (Non-Awakening), MP will be consumed and DP will be recovered.<br>
|
 
| {{SkillText|Nasod Armor Teleport}}
<font color="FFC000">'''Spatial Movement'''</font><br>
- During Dissolution Mode (Non-Awakening), by consuming 1 Dynamo Mutation Point, Add can move through space with Nasod Armor combo Z or X commands.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{ADSquareSkill}}
|- style="background:{{ColorSelNA|CharLight|Add}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
! Class          !! Master !! Level Required  !! SP Cost Per Level
|-
|-
| [[Time Tracer]] || Lv. 20 || 15               || 3
! Class !! Level Required
|-
| [[Time Tracer]] || 15
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:{{ColorSelNA|CharLight|Add}}"
|-
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan=2 | Cost Gain Amount !! rowspan="2" | Overlimit Combo<br>Damage Increase
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=3 | Skill Usage Cost Recovery Based on Current Mode !! rowspan=2 | Nasod Armor Command<br>Damage Increase
|- style="background:{{ColorSelNA|CharLight|Add}}"
|-
! MP Gain Increase <br>When in Configuration Mode !! DP Gain Increase<br> When in Dissolution Mode
! Activation Chance !! Dissolution Mode<br>(Non-Awakening) !! Configuration Mode<br>(Awakening)
|-
| colspan="6" | {{PvE}}
|-
| align="left" | 1 || 15 || rowspan=4 | 100% || rowspan=4 | 10% as DP || rowspan=4 | 10% as MP || 40%
|-
| align="left" | 2 || 31 || 50%
|-
| align="left" | 3 || 39 || 60%
|-
| align="left" | 4 || 83 || 70%
|-
| colspan="6" | {{PvP}}
|-
| align="left" | 1 || 15 || rowspan=4 | 50% || rowspan=4 | 5% as DP || rowspan=4 | 5% as MP || 40%
|-
|-
| align="left" | 1 || rowspan="2" | 15 || colspan="2" | 5% || +10%  
| align="left" | 2 || 31 || 25%
|-
|-
| align="left" | 2 || colspan="2" | 5.16% || +11%  
| align="left" | 3 || 39 || 30%
|-
|-
| align="left" | 3 || 16 || colspan="2" | 5.33% || +12%
| align="left" | 4 || 83 || 35%
|}
<br>
 
== Nasod Armor Mode ==
{{SkillTable
|
AddSkill1.png; Void Breaker;
AddSkill9.png; Neutron Bomb;
DiabolicEsperSkill8.png; Void Impact;
DiabolicEsperSkill8.png; Void Impact/Mod;
}}
 
=== Nasod Armor Commands===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
|-
| align="left" | 4 || 19 || colspan="2" | 5.49% || +13%
! [[Time Tracer]]
|-
|-
| align="left" | 5 || 22 || colspan="2" | 5.65%|| +14%
| {{CNA}}{{CNAZ}}{{CNAZ}}{{CNAZ}}{{CNAConZ}}'''
|-
|-
| align="left" | 6 || 25 || colspan="2" | 5.81% || +15%
| {{CNA}}{{CNAX}}{{CNAX}}{{CNAHoldX}}'''
|}
<br>
 
== Tips and Details ==  
*While not mentioned, the {{CDRU}}{{CX}}{{CNAHoldX}} command can also trigger Nasod Armor commands.
*The '''Overlimit''' affect only applies to the skills that also have the '''Overlimit''' effect in their own tooltips. As such, base class Special Actives are unaffected.
*The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease.
**If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations.
*DP cost from '''Overlimit''' skills in Awakening mode will not be affected by MP Cost or DP Consumption stats.
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table"
|-
|-
| align="left" | 7 || 28 || colspan="2" | 5.98% || +16%
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| align="left" | 8 || 31 ||  colspan="2" | 6.14% || +17%
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 9 || 34 || colspan="2" | 6.3% || +18%
| 09/04/2014 || 03/18/2015 || colspan=2 align="left" |  
*'''Nasod Armor Mode - Overlimit''' added.
|-
|-
| align="left" | 10 || 37 |colspan="2" | 6.46% || +19%
| 09/18/2014 || - || colspan=2 align="left" |  
*{{buff|Cooldown increase on skills casted in configuration mode changed from 2x to 1.5x.}}
*Fixed overlimit affecting some Base skills.
*Fixed skills casted with DP in configuration mode not being affected by [[Dynamo Research - Configuration]].
*Fixed skills casted with DP in configuration mode not being affected by DP Consumption Reduction.
|-
|-
| align="left" | 11 || 40 || colspan="2" | 6.63% || +20%
| 09/25/2014 || - || colspan=2 align="left" |  
*{{nerf|Changed so DP Consumption Reduction does not affect skills casted with DP in configuration mode.}}
|-
|-
| align="left" | 12 || 43 || colspan="2" | 6.79% || +21%
| 02/05/2015 || - || colspan=2 align="left" |  
*{{buff|Overlimit Combo Damage Increase increased.}}
*{{nerf|MP Gain Increase When in Configuration Mode decreased.}}
*{{nerf|DP Gain Increase When in Dissolution Mode decreased.}}
|-
|-
| align="left" | 13 || 46 || colspan="2" | 6.95%|| +22%
| 04/20/2015 || - || colspan=2 align="left" |  
*Fixed the error where Special Active cooldown 1.5x increase effect was not working.
|-
|-
| align="left" | 14 || 49 || colspan="2" | 7.11% || +23%
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |  
*{{buff|Overlimit combo damage increased.}}
*{{nerf|MP/DP gain increase effect deleted.}}
|-
|-
| align="left" | 15 || 52 || colspan="2" | 7.28% || +24%
| 05/18/2017 || 05/31/2017 || colspan=2 align="left" |  
*{{buff|Nasod Armor Command Landing Shockwave Stun Duration increased.}}
|-
|-
| align="left" | 16 || 55 ||  colspan="2" | 7.44% || +25%
| 11/02/2017 || 11/15/2017 || align="left" |  
*{{buff|Cooldown Increase decreased.}}
| align="left" |  
*{{nerf|Cooldown Increase increased.}}
*{{nerf|MP/DP Recovery Chance decreased.}}
*{{nerf|MP/DP Recovery Amount decreased.}}
|-
|-
| align="left" | 17 || 58 || colspan="2" | 7.6% || +26%
| 07/18/2019 || 08/14/2019 || colspan=2 align="left" |  
*{{buff|Nasod Armor Command Landing Shockwave changed to heavy hitstun.}}
|-
|-
| align="left" | 18 || 61 |colspan="2" | 7.76% || +27%
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
*{{buff|Special Active Cooldown Increase (While in Configuration Mode) effect removed.}}
|-
|-
| align="left" | 19 || 64 || colspan="2" | 7.93% || +28%
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |  
*{{nerf|Nasod Armor Mode's on-hit comeback attack feature removed.}}
|-
|-
| align="left" | 20(M) || 67 || colspan="2" | 8.09% || +29%
| 06/22/2023 || 07/19/2023 || align="left" |  
*None
| align="left" |
*{{nerf|'''Nasod Armor Command Attack Increase''' decreased.}}
|}
|}
<br>
<br>


== Updates ==
== Alternative Names ==
9/25/2014 KR
{{AlternateLanguages
*Changed so DP Consumption Reduction does not affect skills casted with DP in configuration mode.
|Color={{ColorSel|CharLight|Add}}   
9/18/2014 KR
|KR=나소드 아머 모드 - 오버리미트 |KRName=Nasod Armor Mode - Overlimit
*Fixed overlimit affecting some Base skills
|CN=纳斯德护甲模式 - 超限      |CNName=Nasod Armor Mode - Overlimit
*Fixed skills casted with DP in configuration mode not being affected by [[Research Dynamo - Composition]]
|FR=Armure nasod - Synergie |FRName=Nasod Armor - Synergy
*Fixed skills casted with DP in configuration mode not being affected by DP Consumption Reduction.
|UK=Nasod Armour - Synergy
*Cooldown increase on skills casted in configuration mode changed from 2x to 1.5x
|JP=ナソードアーマーモード - オーバーリミット |JPName=Nasod Armor Mode - Overlimit
<br>
|PL=Nazo-Zbroja - Synergia |PLName=Nasod Armor - Synergy
 
|DE=Nasodrüstung - Synergie |DEName=Nasod Armor - Synergy
== Tips and Details ==  
|ES=Armadura Nasod - Sinergia |ESName=Nasod Armor - Synergy
*To activate '''Time Tracer''''s Overlimit combos, the following will trigger the option for DP Combos:
|BR=Modo de Armadura Nasod - Ilimitador |BRName= Nasod Armor Mode - Overlimit
**Combos ([[Time Tracer]]): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZZ~[Z], >>ZZ[Z], >>XX[X],  >>^X[X]
}}
***Note that the [ ] does need to connect to an opponent to extend your combos.
**Skills([[Add|Tracer]]): [[Void Breaker]], [[Energy Boom]], [[Neutron Bomb]].
**Skills([[Time Tracer]]/[[Diabolic Esper]]): [[Void Impact]], [[EMP Shock]].
**'''Warning:''' Add cannot begin Nasod Armor mode against [[Epic NPCs]].
*'''Add''''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport Add so that the original target is in front of him and restart his combo.
**The teleportation has unlimited range.
**Do note that this does not negate stun, flattened, petrify, or power stun.
**Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like [[Eve]]'s electron balls, other Adds' XXX combo, [[Blazing Heart]]'s fireballs, and [[Rena]]'s attacks that activated '''Nature's Force''' will stop him.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
***However, if Add had invested in a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.
<br>
<br>
{{TTracerSkills}}
{{SkillNav - Time Tracer}}
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