Nasod Armor Mode - Overlimit: Difference between revisions

My grammar sucks but I think "increased by" is the correct one
(My grammar sucks but I think "increased by" is the correct one)
Line 7: Line 7:
|
|
| <font color="FFC000">'''Overlimit'''</font>
| <font color="FFC000">'''Overlimit'''</font>
*During Configuration Mode (Awakening), the cooldowns of special actives are increased to 1.5 times. (The in game tooltip is a typo)<br>
*During Configuration Mode (Awakening), the cooldowns of special actives are increased by 1.5 times.
*When in Configuration Mode (Awakening), DP will be consumed and MP will be recovered. <br>
*When in Configuration Mode (Awakening), DP will be consumed and MP will be recovered. <br>
*When in Dissolution Mode (Non-Awakening), MP will be consumed and DP will be recovered.<br>
*When in Dissolution Mode (Non-Awakening), MP will be consumed and DP will be recovered.<br>
Line 141: Line 141:
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
***However, if Add had invested in a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.
***However, if Add had invested in a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.
*The in game tooltip says "During Configuration Mode (Awakening), the cooldowns of special actives are increased by 1.5 times". This is a typo. The cooldowns are actually increased to 1.5 times of the original.
<br>
<br>


ElEditors, Administrators
55,097

edits