Apocalypse: Difference between revisions

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| align="left" | [Enhanced] 79 || 1090% || 427% || 245% || 3273% → 818% || 887%
| align="left" | [Enhanced] 79 || 1090% || 427% || 245% || 3273% → 818% || 887%
|}
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=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan="3" | Required Level !! colspan="5" | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan="2" | Summon Hit !! colspan=4 | [[Status Effects|Apocalypse]]
|- style="background:{{ColorSel|CharLight|Add}}"
! Plasma Missile !! Neutron Burst !! Shockwave !! Final Skill
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| align="left" | 65 || 272% || 107% || 61% || 818% → 204% || 221%
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| align="left" | [Enhanced] 79 || 326% || 128% || 73% || 982% → 245% || 265%
|}
|}
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*In PvE, enemies will focus on attacking Apocalypse instead of Add.
*In PvE, enemies will focus on attacking Apocalypse instead of Add.
**In PvP, Apocalypse will prioritize the enemy attacking Add for its attack target.
**In PvP, Apocalypse will prioritize the enemy attacking Add for its attack target.
*Cooldown will activate as soon as Apocalypse is summoned. If one uses it and lets it attack for the entire duration without dismissal, there will only be 120 seconds of cooldown when the summon runs out of time.
*Apocalypse's attacks are all very lag-sensitive. If used on a dungeon with a lagging leader, its animations will constantly lag and its dismissal attack might end before it deals any damage whatsoever.
*Apocalypse's attacks are all very lag-sensitive. If used on a dungeon with a lagging leader, its animations will constantly lag and its dismissal attack might end before it deals any damage whatsoever.
*The animation of '''Apocalypse''' can be bugged by skills such as Airelinna or by title effects such as The Children of the Wind.
*The animation of '''Apocalypse''' can be bugged by skills such as Airelinna or by title effects such as The Children of the Wind.
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