Attributing Equipment: Difference between revisions

I'm going to be honest, you add a lot of fluff to these pages. Revised anything unnecessary, removed Code Empress from Dark because she only has 1 multi-hit, fixed grammar and Light section makes sense again.
(I'm going to be honest, you add a lot of fluff to these pages. Revised anything unnecessary, removed Code Empress from Dark because she only has 1 multi-hit, fixed grammar and Light section makes sense again.)
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== Arena Set Weapons ==
== Arena Set Weapons ==
The El Shards required for the new [[Arena Sets (S2)|Arena Sets]] (which are currently available only in Korea) are treated as lv20, so they maintain consistent values as your character levels.<br>
The El Shards required for the new Arena Sets are treated as lv20, so they maintain consistent values as your character levels.<br>
[http://elwiki.net/w/Arena_Sets_%28S2%29#Elements_for_Arena_Set_Weapons'''''Here'''''] are the values for a sample weapon.
[http://elwiki.net/w/Arena_Sets_%28S2%29#Elements_for_Arena_Set_Weapons'''''Here'''''] are the values for a sample weapon.


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==== [[Image:FireELSTONE.png]]  Fire (Burning) ====
==== [[Image:FireELSTONE.png]]  Fire (Burning) ====
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, most players enchant their armor with Fire for resistance against it. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword|Elsword]], [[Veteran Commander|Veteran Commanders]], and [[Void Princess|Void Princesses]]. Ever since the Element Revamp, Fire can now kill.
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword|Elsword]], [[Veteran Commander|Veteran Commanders]], and [[Void Princess|Void Princesses]]. Ever since the Element Revamp, Fire can now kill.




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==== [[Image:IceELSTONE.png]]  Water (Freezing) ====
==== [[Image:IceELSTONE.png]]  Water (Freezing) ====
Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it very difficult for opponents to escape in PvP, and highly increase damage output due to lowering of the defense, especially when skills are used. People tend to stack up against this the most, because of how crippling it can be to them. Water works especially well with characters that utilize trapping, such as [[Grand Archer|Grand Archers]], [[Night Watcher|Night Watchers]], and [[Elemental Master|Elemental Masters]]. It is also particularly useful for Ruto Mode in Secret Dungeons, due to them having insanely high defense. It should also be noted that this element loses a bit of its purpose for the [[Lord Knight]], because he already has a skill that lowers physical defense (and that too by 100%), [[Armor Break]].
Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it very difficult for opponents to escape in PvP. People tend to stack up against this the most because of how crippling it can be to them. Water works especially well with characters that utilize trapping, such as [[Grand Archer|Grand Archers]], [[Night Watcher|Night Watchers]], and [[Elemental Master|Elemental Masters]]. It is also particularly useful for Ruto Mode in Secret Dungeons, due to them having insanely high defense. It should also be noted that this element loses a bit of its purpose for the [[Lord Knight]], because he already has a skill that lowers physical defense, [[Armor Break]].




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==== [[Image:PoisonELSTONE.png]]  Nature (Poisoning) ====
==== [[Image:PoisonELSTONE.png]]  Nature (Poisoning) ====
Nature slightly decreases attack speed and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, the reduced attack speed makes it a good compromise for PvP. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the "Transporting Tunnel: Contaminated Area ". It also affects [[Sniping Ranger]]'s [[Entangle]] effect time, leading people to stack against it in PvP. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Lord Knight|Lord Knights]] and [[Wind Sneaker|Wind Sneakers]]. Like Fire, Nature can also kill.
Nature slightly decreases attack speed and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, the reduced attack speed makes it a good compromise for PvP. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the [[4-x|Transporting Tunnel: Contaminated Area]]. It also affects [[Sniping Ranger]]'s [[Entangle]] effect time, leading people to stack against it in PvP. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Lord Knight|Lord Knights]] and [[Wind Sneaker|Wind Sneakers]]. Like Fire, Nature can also kill.




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==== [[Image:WindELSTONE.png]]  Wind (Piercing) ====
==== [[Image:WindELSTONE.png]]  Wind (Piercing) ====
Wind ignores the enemy's defense and deals 40% more damage from the weapon's attack power. This also applies when an enemy is knocked down. When an attack activates Wind, the [[Knockdown|knockdown value]] for that attack becomes 0. Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight|Lord Knights]], [[Infinity Sword|Infinity Swords]], [[Rena]], and [[Raven]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with. It should be emphasized that it does not activate, however, as with all the other elements, with special active skills, so, sometimes, for greater damage output, the Ice Element is preferred (when triggered beforehand).
Wind ignores the enemy's defense and deals 40% more damage from the weapon's attack power. This also applies when an enemy is knocked down. When an attack activates Wind, the [[Knockdown|knockdown value]] for that attack becomes 0. Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight|Lord Knights]], [[Infinity Sword|Infinity Swords]], [[Rena]], and [[Raven]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.


Piercing (Lv1) 6% Chance of Effect
Piercing (Lv1) 6% Chance of Effect
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==== [[Image:LightELSTONE.png]]  Light (Petrifying) ====
==== [[Image:LightELSTONE.png]]  Light (Petrifying) ====
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Code Nemesis|Code Nemeses]]. Also works well for [[Lord Knight|Lord Knights]]. However, victims of petrification gain a 10% defense boost for the duration. (Both Physical and Magical Defense apply). There is also the possibility of petrifying knocked down enemies, aggravating the situation by prolonging the damage penalty to knocked down enemies. Unfortunately, it does not take a high amount of light resistance to cause this defect.
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Code Nemesis|Code Nemeses]]. Also works well for [[Lord Knight|Lord Knights]]. However, victims of petrification gain a 10% defense boost for the duration. (Both Physical and Magical Defense apply). This element can be disruptive and can cause early knockdowns in PvP due to resistance against it. Unfortunately, it does not take a high amount of light resistance to cause this defect.




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==== [[Image:DarkELSTONE.png]]  Dark (Plagued) ====
==== [[Image:DarkELSTONE.png]]  Dark (Plagued) ====
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with most characters, but works especially well with characters that have multiple hit moves ([[Blade Master]], [[Infinity Sword]], [[Code Empress]] etc.), characters that use MP constantly (everyone except [[Ara]], but in particular those that have normal attacks that use up MP) or have long-ranged attacks that hit multiple enemies (the most notable example being a [[Lord Knight]] armed with [[Armageddon Blade]], or [[Grand Archer]] with the [[Enhanced Bowstring|Enhanced Bowstring (except in KR)]], [[Hawk Eye]] and [[Vibration Shot]] passive skills).
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple hit moves ([[Blade Master]], [[Infinity Sword]], etc.) or have long-ranged attacks that hit multiple enemies.
 
Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount (x HP, 30 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones.
Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount (x HP, 30 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even i.e. just 10% of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones.




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