Vibe Shot: Difference between revisions
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→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*The damage written in the description is incorrect. The actual damage is 45% less than the written damage. | *The damage written in the description is incorrect. The actual damage is 45% less than the written damage. | ||
**NA 06/25/14 - Vibe shot damage fixed. | |||
*The vibrations do not generate MP for Rena. | *The vibrations do not generate MP for Rena. | ||
**However, they DO generate MP for the opponent. | **However, they DO generate MP for the opponent. | ||
*The vibrations add to Rena's awakening gauge like a regular hit. | *The vibrations add to Rena's awakening gauge like a regular hit. | ||
*The vibrations cannot trigger elemental effects on weapons. | *The vibrations cannot trigger elemental effects on weapons. | ||
*The shot that | *If skill points are invested in [[Enhanced Bowstring|Arrow Mastery]]: | ||
**The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'. | |||
**The vibration will gain the damage boost from [[Enhanced Bowstring|Arrow Mastery]]. | |||
*When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics. | *When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics. | ||
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