Deadly Raid: Difference between revisions

14 bytes removed ,  12 January 2015
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Text replacement - "\[\[Shadow[_ ]Technique[_ ]of[_ ]Mercenary[_ ]-[_ ]Victory([^]]*)\]\]" to "Victory Survival Strategy$1"
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m (Text replacement - "\[\[Shadow[_ ]Technique[_ ]of[_ ]Mercenary[_ ]-[_ ]Victory([^]]*)\]\]" to "Victory Survival Strategy$1")
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**It is also possible to catch with Z when the opponent is pressed against a wall.
**It is also possible to catch with Z when the opponent is pressed against a wall.
*Because of the increasing overheat penalties for each extra punch, when used at full power, [[Deadly Raid]] has the most severe overheat damage of any of [[Weapon Taker]]'s or [[Veteran Commander]]'s skills and commands. In return, this skill does an incredible amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PvP.
*Because of the increasing overheat penalties for each extra punch, when used at full power, [[Deadly Raid]] has the most severe overheat damage of any of [[Weapon Taker]]'s or [[Veteran Commander]]'s skills and commands. In return, this skill does an incredible amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PvP.
**This can be bypassed by having the [[Shadow Technique of Mercenary - Victory|Victory Survival Strategy]] passive.
**This can be bypassed by having the [[Victory Survival Strategy|Victory Survival Strategy]] passive.
*While very powerful, [[Deadly Raid]] can still be mana broken in PvP, unlike [[Harpoon Spear]]; therefore, it might be more advantageous in PvE.
*While very powerful, [[Deadly Raid]] can still be mana broken in PvP, unlike [[Harpoon Spear]]; therefore, it might be more advantageous in PvE.
*At level 8 [[Deadly Raid]] does about 5,349% damage with 3 Stacks of '''Overheat'''
*At level 8 [[Deadly Raid]] does about 5,349% damage with 3 Stacks of '''Overheat'''