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m (Text replacement - "\[\[Revolver[_ ]Cannon[_ ]-[_ ]Original[_ ]Piercing[_ ]Ammo([^]]*)\]\]" to "Revolver Cannon - OP Bomb$1") |
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*If Raven has not overheated before activating [[Deadly Raid]], the overheat attack bonus (10% [[Overheat Mode Activated!|or higher]]) begins on the first punch chained with overheat impact. I.e., the fourth punch and onward. | *If Raven has not overheated before activating [[Deadly Raid]], the overheat attack bonus (10% [[Overheat Mode Activated!|or higher]]) begins on the first punch chained with overheat impact. I.e., the fourth punch and onward. | ||
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down. | *When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down. | ||
**Such as [[Revolver Cannon - | **Such as [[Revolver Cannon - OP Bomb]] or [[Ignition Crow - Napalm]]. | ||
**It is also possible to catch with Z when the opponent is pressed against a wall. | **It is also possible to catch with Z when the opponent is pressed against a wall. | ||
*Because of the increasing overheat penalties for each extra punch, when used at full power, [[Deadly Raid]] has the most severe overheat damage of any of [[Weapon Taker]]'s or [[Veteran Commander]]'s skills and commands. In return, this skill does an incredible amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PvP. | *Because of the increasing overheat penalties for each extra punch, when used at full power, [[Deadly Raid]] has the most severe overheat damage of any of [[Weapon Taker]]'s or [[Veteran Commander]]'s skills and commands. In return, this skill does an incredible amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PvP. |