Magic Knight: Difference between revisions

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| [[Image:Mk1.png]]  
| [[Image:Mk1.png]]  
| '''Forceful Slash'''  
| '''Forceful Slash'''  
 
Slash once more after doing the standard →→ZZ combo. The last swing knocks back enemies a distance.
Slash once more after slashing 2 times while running. The last swing knocks back enemies a distance.
|  
|  
{{CDR}} <br>
{{CDR}} <br>
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[[Image:Mk2.png]]  
[[Image:Mk2.png]]  
| '''Fireball Dash'''  
| '''Fireball Dash'''  
 
Slide behind enemies after doing the standard →→ZZ combo and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected. After advancing to [[Rune Slayer]], fireball will change to a Rune. Runes have unlimited amount of pierce and can be absorbed but not reflected.
Slide behind enemies after slashing twice and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected. After advancing to [[Rune Slayer]], fireball will change to a Rune. Runes have unlimited amount of pierce and can be absorbed but not reflected.
*''Post KR 2/14 patch:''
*''Post KR 2/14 patch:''
**Lesser delay after shooting fireball(Rune for Rune Slayer).
**Lesser delay after shooting fireball(Rune for Rune Slayer).
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[[Image:Mk3.png]]  
[[Image:Mk3.png]]  
| '''Aerial Fireball'''  
| '''Aerial Fireball'''  
 
After doing the standard →→↑X combo, fire a fireball that doesn't knock down. Fireball can be absorbed/reflected.  
After swinging your sword after dashing into the air, fire a fireball that doesn't knock down. Fireball can be absorbed/reflected.  
*''Post KR 2/14 patch:''
*''Post KR 2/14 patch:''
**Removed hang time after shooting fireball.
**Removed hang time after shooting fireball.
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