Magic Knight: Difference between revisions

(Undo revision 349618 by Antiaris (talk))
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! width="30%" |Image  
! width="30%" |Image  
! width="50%" |Description
! width="50%" |Description
! width="20%" |Damage<br>'''''NOTE''''': Fireball Damage is calculated before [[Enhanced Fireball]].
! width="20%" |Damage<br>'''''NOTE''''': Damage is calculated before [[Thinking Outside the Box]]. 1089/1210 6%
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{{CDR}}<br>
{{CDR}}<br>
{{CViZ}} 181% Phy. Damage<br>
{{CViZ}} 173% Phy. Damage<br>
{{CViZ}} 219% Phy. Damage<br>
{{CViZ}} 209% Phy. Damage<br>
{{CDeX}} ??% Mag. Damage
{{CDeX}} 365% Mag. Damage
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| [[Image:Mk5.png]]
| [[Image:Mk5.png]]
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{{CDR}}<br>
{{CDR}}<br>
{{CViZ}} 181% Phy. Damage<br>
{{CViZ}} 173% Phy. Damage<br>
{{CViZ}} 219% Phy. Damage<br>
{{CViZ}} 209% Phy. Damage<br>
{{CViZ}}/{{CDeZ}} ???% Phy. Damage +??% Mag. Damage x2
{{CViZ}}/{{CDeZ}} 235% Phy. Damage +82% Mag. Damage x2
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{{CDRU}} <br>
{{CDRU}} <br>
{{CDeX}} 313% Phy. Damage<br>
{{CDeX}} 299% Phy. Damage<br>
{{CDeZ}} ??% Mag. Damage
{{CDeZ}} 365% Mag. Damage
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| [[Image:Mk4.png]]  
| [[Image:Mk4.png]]  
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After doing the standard {{CX}} combo, summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. Can be looped by using actives or having high Attack Speed.
After doing the standard {{CX}} combo, summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. Can be looped by using actives or having high Attack Speed.
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{{CDeX}} 301% Phy. Damage <br>
{{CDeX}} 287% Phy. Damage <br>
{{CDeZ}} ??% Mag. Damage <br>
{{CDeZ}} 255% Mag. Damage <br>
{{CDeZ}} ??% Mag. Damage
{{CDeZ}} 332% Mag. Damage
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| [[Image:Mk6.png]]  
| [[Image:Mk6.png]]  
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{{CDRU}} <br>
{{CDRU}} <br>
{{CViZ}} 180% Phy. Damage <br>
{{CViZ}} 172% Phy. Damage <br>
{{CViX}}/{{CDeX}} ??% Phy. Damage + ??% Mag. Damage x2<br>
{{CViX}}/{{CDeX}} 50% Phy. Damage + 50% Mag. Damage x3<br>
{{CViX}}/{{CDeX}} ??% Phy. Damage + ??% Mag. Damage x2
{{CViX}}/{{CDeX}} 58% Phy. Damage + 57% Mag. Damage x3
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*All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.
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