PvP: Difference between revisions

4 bytes added ,  14 August 2016
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'''Establish good baseline stats before PvPing:''' The main stats that are vital to PvP are Attack speed, Movement Speed, Jump Speed, Critical, HP, Additional Damage, Reduced damage. Having a minimum of 20% in your speeds allows you to both move and attack at a brisk pace, staying one step ahead of your enemies. This is the most important thing you should work on with sockets, as low speeds will allow other players to easily catch you and even slip out of your combos. Having around 30% critical will greatly help your damage output, and stacking HP will increase your overall durability. Having a minimum of 30% reduced damage is almost as essential as HP, and serves the same purpose. Additional damage benefits Multi-hit classes more than others, (CBS, NW, YR) but it is still helpful to have around 4k Additional damage. Also, Evasion is unpopular to others but important when you are facing other opponents/skills such as: [[Aiming Shot]], [[Magic Missile]], [[Reckless Fist]] due to brute attacks, [[Night Watcher]]'s Twigs, etc. Sometimes it can save you in such situations like: You've been combo lock then the dodge hits, you're able to counterattack or to flee. Hyper Active Skills have possibility to evade the attack without doing the [[Mana Break|Manabreak]].
'''Establish good baseline stats before PvPing:''' The main stats that are vital to PvP are Attack speed, Movement Speed, Jump Speed, Critical, HP, Additional Damage, Reduced damage. Having a minimum of 20% in your speeds allows you to both move and attack at a brisk pace, staying one step ahead of your enemies. This is the most important thing you should work on with sockets, as low speeds will allow other players to easily catch you and even slip out of your combos. Having around 30% critical will greatly help your damage output, and stacking HP will increase your overall durability. Having a minimum of 30% reduced damage is almost as essential as HP, and serves the same purpose. Additional damage benefits Multi-hit classes more than others, (CBS, NW, YR) but it is still helpful to have around 4k Additional damage. Also, Evasion is unpopular to others but important when you are facing other opponents/skills such as: [[Aiming Shot]], [[Magic Missile]], [[Reckless Fist]] due to brute attacks, [[Night Watcher]]'s Twigs, etc. Sometimes it can save you in such situations like: You've been combo lock then the dodge hits, you're able to counterattack or to flee. Hyper Active Skills have possibility to evade the attack without doing the [[Mana Break|Manabreak]].
Edit: Evasion no longer exists. It has been replaced with new stats in the new season: Maximize (higher chance of higher damage output per hit), and the Specializations A + B (exclusive to each character, hover over it on your Character Menu to see what effects it has). In Maximize, it is suggested to also have around 3k to 4k if you want to hit like a truck.<br><br>
<br>Edit: Evasion no longer exists. It has been replaced with new stats in the new season: Maximize (higher chance of higher damage output per hit), and the Specializations A + B (exclusive to each character, hover over it on your Character Menu to see what effects it has). In Maximize, it is suggested to also have around 3k to 4k if you want to hit like a truck.<br><br>


'''Aim for "End-game" gear:''' Most of the higher ranked players sport one of the so-called end-game gear sets, and you should aim to do the same. Which set you should use is dependent on your character and your own play style. The first easy-to-get endgame gear are the Secret Dungeon sets. Harder-to-get but more powerful ones include Henir Time & Space Set, Heroic Dungeon sets or the Boss Raid weapon. Until you acquire these equips, the PvP gear you get through the story can be a nice alternative, as they are easy to socket and attribute.<br><br>
'''Aim for "End-game" gear:''' Most of the higher ranked players sport one of the so-called end-game gear sets, and you should aim to do the same. Which set you should use is dependent on your character and your own play style. The first easy-to-get endgame gear are the Secret Dungeon sets. Harder-to-get but more powerful ones include Henir Time & Space Set, Heroic Dungeon sets or the Boss Raid weapon. Until you acquire these equips, the PvP gear you get through the story can be a nice alternative, as they are easy to socket and attribute.<br><br>
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