|Language:||English • Deutsch • Bahasa Indonesia • italiano • polski • 中文（简体）|
PvP (Player vs. Player) is a feature of Elsword that allows players to battle each other.
Sparring can be accessed by talking to Camilla, the PvP NPC who appears in every town, and choosing the Sparring option. This will take you to the Sparring Lobby.
Matches in the Sparring Lobby have no effect on your Rank, Rank Points (RP), and neither award nor subtract Arena Points (AP). Consequently, you also cannot gain your rank from Sparring matches.
In the Sparring Lobby, you can either create or join a Sparring Room. Each room can have a maximum of 8 players in it at once, with up to 4 players on each team. When creating a room, there are several settings you can adjust to customize the fights in the room.
There are three channels to choose from in the lobby: Practice, Free, and Competition.
- Practice Channel: As the name implies, a channel for practice. MP regeneration is much faster than usual in the Practice channel, and both kills and match time are infinite. All players will have their stats heavily normalized, making gear nearly irrelevant. However, most sockets are left untouched, so having more sockets will give you an advantage. Due to HP being one of the normalized stats, some skills may have the ability to kill opponents in a single hit, such as Energy Spurt and Pain of Caladblog. This also causes both the Fire and Nature elemental effects to be much deadlier than in Arena.
- Free Channel: Functions closer to Arena PvP, but still suffers from the same stat normalization as the Practice Channel. More modes and options are available in Free Channel, such as being able to adjust kills and playtime, as well as access to the Team Match mode.
- Competition Channel: Under normal circumstances, this channel is closed. It is only opened for official tournaments run by the staff of the server, and can only be accessed by the GMs and participants of the tournament. Specifics of normalization in this channel are currently unknown. Note: During the NA Winter League Tournament, GM Skillz said in a forum post that the normalizations in the Competition Channel were equivalent to the ones in Sparring. Whether or not this is true is uncomfirmed.
- Team Match: A battle that gives each player one life. There must be the same amount of members on each team in order to start. This mode does not exist in the Free Channel.
- Team Death Match: A battle that gives team points depending on the number of kills for each team. There can be an uneven amount of players on each team, but the team with less players will be granted a damage, awakening charge, and MP buff.
- Survival: A free-for-all. The player with the most kills in the battle wins. This mode favors the usage of large area-of-effect skills, such as Generate Black Hole and Wind Ward.
- Item Mode: Allows random items to appear on the battlefield which can change the tide of the battle.
- Power Mode: Disables random items from appearing.
NOTE: Survival rooms cannot be changed to Power Mode, they can only be created in Item Mode.
- Room Name: Allows you to title your room. You can also edit the room name after creating the room by clicking in the text box at the top of the screen.
- Playtime: Allows you to set how long the match will last. The minimum time you can choose is 200 seconds, while the maximum is 1100 seconds. Team Matches only allow a maximum of 400 seconds.
- Kills: The number of kills needed in a Team Death Match or Survival Battle in order to win. The maximum kills allowed in Team Death Match is 28, and 12 in Survival. This option does not appear for Team Match.
- Number of Players: After creating the room, you may click on character slots to open or close them. In Team/Team Death Match, only an even number of player slots can be opened/closed.
- Private Room Option: Normally, your room is completely open to anyone who decides to join. By checking the mark next to the lock icon, your room will become private, and users will be required to enter a password before they can join. The password can be any length from 1 to 12 characters, so long as it is only letters and numbers. This can also be changed from inside the room by clicking on the lock next to the room title.
- Map Select: The Room Leader can click this button after creating the room to choose which map the fight will take place on. If a map is not selected, the map will be chosen randomly once the match begins.
Arena PvP is, in a sense, the "official" PvP. Each match will have an effect on your server-wide ranking, as well as rewarding AP, a currency used to buy items from Camilla's PvP Shop. Winning a match will also reward RP, which is used to determine your ranking within whatever rank you currently hold. Be careful, as losing a match will also subtract RP!
Arena can currently be accessed in two ways: Talking to Camilla and choosing Arena, or simply clicking the Arena tab when in a town or field. From there, you can choose either a one-on-one fight, or a three-versus-three fight. If you are in a party of two or three, you may only choose 3v3.
When you first create a character, they will have no rank. To obtain a PvP rank, you must participate in ten qualifier matches. After the end of your tenth match, you will be awarded your rank. The ranks, from lowest to highest, are E, D, C, B, A, S, SS, and SSS. Your rank determines many things, such as:
-The amount of AP you can gain from matches.
-The strength of the players you are matched with.
-The strength of Epic NPCs you can encounter.
-The items you can purchase from Camilla's Shop.
To increase your rank, you must consistently win matches in Arena. Doing so will increase your AP Tier, an unspecified variable that can be determined by finding the amount of AP you receive from winning a 1v1 match. Upon reaching certain AP Tiers, you can rank up by winning a few matches at that tier. Conversely, you can rank down by consistently losing and dropping down AP Tiers. Take note that every time you rank up, your RP will be RESET to zero. Ranking down will yield a little bit of RP.
You're able to find out what your AP gain is in 3 vs 3 as well. Your dividend is your AP gain during that game. What's left is for you to determine the divisor. The divisor is the average of your assists and kills, summed with 4 (if you won) or 1 (if you lost). If you're confused by how this goes, use this example: (AP gain: 555. Kills: 3. Assists: 4. Did you win? Yes. Dividend = 555. Divisor = ((3 + 4)/2) + 4 = 7.5. 555/7.5 = 74 AP Tier)
|Required AP to rank up:|
After reaching SSS, you may continue rising in AP Tiers until you reach the maximum AP gain of 86. However, losing a single match on 86 AP Tier will immediately drop you back to the 84 AP Tier.
You can use the AP you obtain from Arena matches to purchase special items from Camilla. Below are some of the items you can get:
Basic Magic Stones
Enhancement Stones and El Shards
Stat-Specific Magic Stones
Dual-Socket Magic Stones
The new Season 2 PvP gear can also be purchased from Camilla, see Arena Sets (S2) for information on the sets for your class. Buying these from Camilla is unnecessary, as you acquire them during the story quest for free.
Tips and Tricks
The Arena is a cut-throat competition that takes hours of practice and perseverance to master, but there are some basic tips that every character should follow:
Establish good baseline stats before PvPing: The main stats that are vital to PvP are your three speeds, your critical, and your HP. Having a minimum of 20% in your speeds allows you to both move and attack at a brisk pace, staying one step ahead of your enemies. This is the most important thing you should work on with sockets, as low speeds will allow other players to easily catch you and even slip out of your combos. Having around 30% critical will greatly help your damage output, and stacking HP will increase your overall durability. If you don't have accuracy at around 20%, it is recommended to get it there before upgrading critical and hp.
Aim for "End-game" gear: Most of the higher ranked players sport one of the so-called end-game gear sets, and you should aim to do the same. Which set you should use is dependent on your character and your own play style. Until you acquire these equips, the PvP gear you get through the story can be a nice alternative, as they are easy to socket and attribute.
Don't do 3v3 for your qualifying matches: 3v3 can be a fun, fast-paced battle mode as you advance in your Arena career, but don't try to dive right into it. A large element of 3v3 is luck, so you should stick to the more reliable and predictable 1v1 until you feel confident enough to attempt 3v3.
Know your attributes: Attributing your weapon and armor can mean the difference between life and death. Certain characters and classes can utilize elements better than others, refer to the Elements guide to see what some options are for your setup. Furthermore, remember to add resists smartly. All elements can be deadly if used correctly, so learn which ones you're most vulnerable to and attribute your armor to resist them.
Aim for a Magic Necklace: While not necessary, a Magic Necklace can give you a serious leg-up in Arena. 30% extra MP from attacks both dealt and received adds up quick, and lets you both break more often and dish out more damage with more Special Actives.
Consider a B-Slot: Another unnecessary item, but it can be a nice tool to have. More skills available to use at once will increase your versatility and unpredictability.
Mana breaking is not a "noob" tactic, use it to your advantage: Contrary to what the ragers would have you believe, mana breaking is an incredibly useful technique that can save you from losing a match in one catch. There are plenty of players who know how to reset the knockdown counter, and have no qualms about killing you in a single combo. Of course, there are some situations where it's better to simply take some hits, but when those are is something you can only learn through experience.
Tree of El - Bottom - music05_stage
Tree of El - Top - music006_boss
Wintery Velder - music007_boss
Elrios Bay - music007_boss
Wally's Castle Rooftop - music009_boss
Banthus Room - music011_boss
Bethma Lake - music012_stage
Wally's Castle Centre - music017_boss
Cargo Airship - music020_stage
Durahan Coliseum - music026_stage
Tyrant's Arena - music026_stage
Hope Bridge - music032_stage
Garpai Sandstorm - music055_stage
Sander Oasis - music056_stage
- Before the PvP revamp (commonly known as Season 1 Arena), all matches took place in the Sparring Arena.
- At this point, the ranks only went from D to SS, and all players started at D.
- AP also didn't exist at this point. Instead, winning gave you VP (Victory Points). These were mainly used to buy items from Camilla, but her shop was much more limited than the Season 2 shop.
- In Season 1 Arena, all players started at F Rank, and had to work their way up to higher ranks. Anyone with a rank from pre-Season 1 got to keep their rank.
- Season 1 wiped all players' VP, and introduced AP. They were used to purchase Season 1 PvP gear from Camilla, and also for some items at the Accessory shops.
- Season 2 PvP introduced the concept of qualifier matches, wiped all players' current ranks and RP, and also removed F Rank and added SSS Rank.
- It also introduced a new damage table that heavily nerfed most skills over 120MP in Arena.
- Furthermore, most of the normalization that existed in Season 1 was removed, the most prominent being the restrictions on HP.
- In Roman mythology, Camilla is a famed virgin warrior, which may have lead to the NPC Camilla's name.
- Prior to the Season 2 revamp, 2v2 mode existed in Arena queuing. However, it was removed due to its unpopularity in Korea. Despite being much more popular in the North American and European server, it was also removed there due to coding conflicts.