Sword Taker: Difference between revisions

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! Image  
! Image  
! Description
! width=40% | Description
! Damage
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| [[Image:STCombo1.png]]  
| [[Image:STCombo1.png]]  
| '''Normal Launch Combo'''  
| '''Normal Launch Combo'''  
Does a regular ZZZ combo, but finishes with an uppercut that launches yourself and the target in the air.
Does a regular ZZZ combo, but finishes with an uppercut that launches yourself and the target in the air.
 
| 100% Phy. Damage → 100% Phy. Damage → 150% Phy. Damage → 150% Phy. Damage
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|-
| [[Image:STCombo2.png]]  
| [[Image:STCombo2.png]]  
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and then using the ZZZ combo. This is similar to the Launch Combo, except <br>
and then using the ZZZ combo. This is similar to the Launch Combo, except <br>
that you do not launch yourself. Famous move for having low KD value.
that you do not launch yourself. Famous move for having low KD value.
 
| 100% Phy. Damage → 100% Phy. Damage → 100% Phy. Damage
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|-
| [[Image:STCombo3.png]]  
| [[Image:STCombo3.png]]  
| '''Finisher'''  
| '''Finisher'''  
After pressing XXZ, you have to repeatedly mash the Z button to do several fast hits.<br>
After pressing XXZ, you have to repeatedly mash the Z button to do several fast hits.If you don't hit it fast enough or stop, the combo will stop short and will be ineffective. While spamming Z, it cannot be interrupted with another skill, no matter what you use until the combo ends. It will always end with a Knockdown, therefore you should only use it as a finisher, hence the name. (Actually, the delay of the last hit may be cancelled into certain Actives or Special actives, extending the combo.) <br>
If you don't hit it fast enough or stop, the combo will stop short and will be <br>
| 200% Phy. Damage → 200% Phy. Damage → 100% Phy. Damage → 80% Phy. Damage continuously → 100% Phy. Damage
ineffective. While spamming Z, it cannot be interrupted with another skill, no <br>
matter what you use until the combo ends. It will always end with a Knockdown, <br>
therefore you should only use it as a finisher, hence the name. <br>
(Actually, the delay of the last hit may be cancelled into certain Actives or Special actives, extending the combo.) <br>
 
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<br>
== Skills  ==
== Skills  ==


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