Flying Kite: Difference between revisions

no edit summary
(Friend tested it and said it was 1 Initial Hit and 11 Small Hits)
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! Cooldown
! Cooldown
|-
|-
| {{SkillText|Heavy|140|150}} || 36 Seconds || {{SkillText|Evil|3}}
| {{SkillText|Heavy|144|120}} || 28.8 Seconds || {{SkillText|Evil|3}}
|}
|}
<br>
<br>
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== Tips and Details ==
== Tips and Details ==
<div style="float: right;">{{#ev:youtube|uqkvQHNhbWA|300}}</div>
<div style="float: right;">{{#ev:youtube|uqkvQHNhbWA|300}}</div>
*'''Flying Kite''' can deal up to {{formatnum:{{#expr: 2884 + 734*11}}}}% ({{formatnum:{{#expr: 732 + 187*11}}}}% in PvP) Physical Damage on a single target. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (2884 + 734*11)*1.4}}}}% ({{formatnum:{{#expr: (732 + 187*11)*1.4}}}}% in PvP) Physical Damage.
*'''Flying Kite''' can deal up to {{formatnum:{{#expr: 2884 + 734*11}}}}% ({{formatnum:{{#expr: 732 + 187*11}}}}% in PvP) Physical Damage on a single target. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (2884 + 734*11)*1.44}}}}% ({{formatnum:{{#expr: (732 + 187*11)*1.44}}}}% in PvP) Physical Damage.
*Every slash is classified as a knockdown move, thus reducing knockdown by 10 for each slash.
*Every slash is classified as a knockdown move, thus reducing knockdown by 10 for each slash.
**This skill is best used when the target is airborne, since you can catch your target after this skill, due to it being able to reset knockdown limit.
**This skill is best used when the target is airborne, since you can catch your target after this skill, due to it being able to reset knockdown limit.
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