Sword Taker: Difference between revisions

(First step to actually adding revamp data...)
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and then using the ZZZ combo. This is similar to the Launch Combo, except <br>
and then using the ZZZ combo. This is similar to the Launch Combo, except <br>
that you do not launch yourself. Famous move for having low KD value.
that you do not launch yourself. Famous move for having low KD value.
*Now launches a shorter distance. (1/17 KR patch)
| 100% Phy. Damage → 100% Phy. Damage → 100% Phy. Damage
| 100% Phy. Damage → 100% Phy. Damage → 100% Phy. Damage
|-
|-
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| '''Finisher'''  
| '''Finisher'''  
After pressing XXZ, you have to repeatedly mash the Z button to do several fast hits.If you don't hit it fast enough or stop, the combo will stop short and will be ineffective. While spamming Z, it cannot be interrupted with another skill, no matter what you use until the combo ends. It will always end with a Knockdown, therefore you should only use it as a finisher, hence the name. (Actually, the delay of the last hit may be cancelled into certain Actives or Special actives, extending the combo.) <br>
After pressing XXZ, you have to repeatedly mash the Z button to do several fast hits.If you don't hit it fast enough or stop, the combo will stop short and will be ineffective. While spamming Z, it cannot be interrupted with another skill, no matter what you use until the combo ends. It will always end with a Knockdown, therefore you should only use it as a finisher, hence the name. (Actually, the delay of the last hit may be cancelled into certain Actives or Special actives, extending the combo.) <br>
*This combo now has Super Armor applied along with a MP drain effect. (1/17 KR patch).
| 200% Phy. Damage → 200% Phy. Damage → 100% Phy. Damage → 80% Phy. Damage continuously → 100% Phy. Damage
| 200% Phy. Damage → 200% Phy. Damage → 100% Phy. Damage → 80% Phy. Damage continuously → 100% Phy. Damage
|}
|}
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