Unfamiliar Dawn: Difference between revisions

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Text replacement - "'''Enemy Damage Received Increase''' is additive to awakening" to "'''Enemy Damage Received Increase''' is additive to Awakening multiplier"
m (Text replacement - "{{LibSkills}}" to "{{SkillNav - Liberator}}")
m (Text replacement - "'''Enemy Damage Received Increase''' is additive to awakening" to "'''Enemy Damage Received Increase''' is additive to Awakening multiplier")
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*Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CX}} in {{CX}}{{CX}}{{CX}}{{CX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark.
*Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CX}} in {{CX}}{{CX}}{{CX}}{{CX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark.
*Multi-hit commands such as {{CDR}}{{CX}}{{CX}}'s final {{CX}} and {{CZ}}{{CX}}{{CX}}'s second {{CX}} will consider the 50% chance to apply a '''Dark Mark''' per use rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of '''Shadow Wound''' in succession.
*Multi-hit commands such as {{CDR}}{{CX}}{{CX}}'s final {{CX}} and {{CZ}}{{CX}}{{CX}}'s second {{CX}} will consider the 50% chance to apply a '''Dark Mark''' per use rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of '''Shadow Wound''' in succession.
*'''Enemy Damage Received Increase''' is additive to awakening.
*'''Enemy Damage Received Increase''' is additive to [[Awakening Mode|Awakening]] multiplier.
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