Magic Knight: Difference between revisions

1,333 bytes removed ,  7 February 2010
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==MK skill tree==
=== Skills ===
 
 


==== '''<u>Passives</u>''' ====
==== '''<u>Passives</u>''' ====
{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
!Image
!colspan="2"|Counter Chance
|-
|rowspan=4 |[[Image:Counter Chance.PNG]]
|'''Skill Description:'''
|Pressing the X button when you are knocked down has a chance to counterattack enemies without knocking them down.
|-
|'''Skill Mastery:'''
|'''(5SP)''' Pressing the X button when you are knocked down has a '''100%''' chance to counterattack enemies without knocking them down.
|-
|'''Prerequisites:'''
|'''45SP''' invested in skill tree
|-
|'''Info:'''
|Mainly for PvP, this skill allows you to start a combo after you're knocked down by an enemy if they are standing above you.
|}




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|'''Info:'''
|'''Info:'''
|Without this skill, Magic Knights would be limited to a lot less combos. It is mainly for trapping an enemy in a combo, but also charges your awakening bar fairly quickly. For the amount of MP it takes, it does a lot of damage when mastered.
|Without this skill, Magic Knights would be limited to a lot less combos. It is mainly for trapping an enemy in a combo, but also charges your awakening bar fairly quickly. For the amount of MP it takes, it does a lot of damage when mastered.
|}
{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
!Image
!colspan="2"|Stoic
|-
|rowspan=6 |[[Image:Stoic.PNG]]
|'''MP Usage:'''
|'''50 MP'''
|-
|'''Cooldown:'''
|'''20 seconds'''
|-
|'''Skill Description:'''
|Become Super Armoured for a few seconds, but receive 100% more damage in this state.
|-
|'''Skill Mastery:'''
|'''(5SP)''' '''5 seconds''' of super armour
|-
|'''Prerequisites:'''
|'''55SP''' invested in skill tree
|-
|'''Info:'''
|Mainly for PvP, this skill allows you to start a combo on opponents without worrying about being interrupted. It is uncommon for Magic Knights to use this skill.
|}
|}


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