Checkmate/Stage 4: Difference between revisions

Clean up/copyedit
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
(Clean up/copyedit)
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|Skill=Checkmate
|Skill=Checkmate
}}
}}
<div style="float: right;">{{#ev:youtube|pyFUPGtti48|400||||start=11}}</div>
{{#ev:youtube|pyFUPGtti48|400|right|||start=11}}
{| cellpadding="5"
{| cellpadding="5"
|-
|-
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan=3 | Mode !! colspan=3 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=2 | Mode !! colspan=3 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! rowspan=2 | Explosion !! rowspan=2 | Vacuum Grenade !! rowspan=2 | Last Explosion !! colspan=2 | Grenades !! rowspan=2 | Vacuum Grenade !! rowspan=2 | Last Explosion
! Explosion !! Vacuum Grenade !! Last Explosion !! Per Grenade !! Grenade Count !! Vacuum Grenade !! Last Explosion
|-
! Hits per Grenade !! Number of Grenades
|-
|-
| {{PvE}} || 3530% || 313% || 593% || rowspan=2 | 4 || rowspan=2 | 7 || rowspan=2 | 8 || rowspan=2 | 10 || rowspan=2 | 400 MP || rowspan=2 | 49 Seconds
| {{PvE}} || 3530% || 313% || 593% || rowspan=2 | 4 || rowspan=2 | 7 || rowspan=2 | 8 || rowspan=2 | 10 || rowspan=2 | 400 MP || rowspan=2 | 49 Seconds
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== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{Damage
|dmg=3530
|pvp_dmg=525
|hits=4
|count=7
|prefix=grenade
}}
{{Damage
|dmg=313, 593, {{num|{{#var: grenade_total_damage}} }}
|pvp_dmg=46, 87, {{num|{{#var: grenade_total_damage_pvp}} }}
|hits=8, 10, 1
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan=3 | Mode !! colspan=4 | Base
! rowspan=3 | Mode !! colspan=3 | Base
|-
|-
! colspan=2 | Grenades !! rowspan=2 | Vacuum Grenade/Last Explosion !! rowspan=2 | Max
! colspan=2 | Grenades !! rowspan=2 | Max
|-
|-
! Per Grenade !! Max
! Per Grenade !! Max
|-  
|-  
| {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 3530*4}}}}% || {{formatnum:{{#expr: 3530*4*7}}}}% || {{formatnum:{{#expr: 313*8 + 593*10}}}}% || {{formatnum:{{#expr: 3530*4*7 + 313*8 + 593*10}}}}%
| {{#var: grenade_each_damage}} || {{#var: grenade_total_damage}} || {{#var: total_damage}}
|-  
|-  
| {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 525*4}}}}% || {{formatnum:{{#expr: 525*4*7}}}}% || {{formatnum:{{#expr: 46*8 + 87*10}}}}% || {{formatnum:{{#expr: 525*4*7 + 46*8 + 87*10}}}}%
| {{#var: grenade_each_damage_pvp}} || {{#var: grenade_total_damage_pvp}} || {{#var: total_damage_pvp}}
|}
|}


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! Affected By Action Speed
! Affected By Action Speed
|-
|-
| {{Check|Y}}* (See Tips and Details)
| {{Check|P}}
|}
|}
<br>
<br>
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== Tips and Details ==
== Tips and Details ==
*Only Rose's animation will be affected by Action Speed. The skill will always be cast at the same speed.
*Only Rose's animation will be affected by Action Speed. The skill will always be cast at the same speed.
*If used right before stage transition, this skill will transfer to the next map.
*If used right before a stage transition, this skill will transfer to the next map.
**For some reason, grenades will appear stacked on each other, much like [[G-96 Pressure Grenade/ModA|[Mod] G-96 Pressure Grenade]] when it hits a medium-sized enemy.
**For some reason, grenades will appear stacked on each other, much like {{mod|G-96 Pressure Grenade|1}} when it hits a medium-sized enemy.
***Also, while still transferring, the position of explosions and '''Vacuum Grenade''' does not change, so they will appear out of place, often in the Z-axis.
***While still transferring, the position of explosions and '''Vacuum Grenade''' does not change, so they will appear out of place, often in the Z-axis.
**When '''Vacuum Grenade''' finishes casting, '''Last Explosion''' will be cast around your character as usual.
**When '''Vacuum Grenade''' finishes casting, '''Last Explosion''' will be cast around your character as usual.
<br>
<br>
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|ES=Jaque mate |ESName=Checkmate
|ES=Jaque mate |ESName=Checkmate
|PL= Szach mat |PLName=Checkmate
|PL= Szach mat |PLName=Checkmate
|JP=チェックメイト |JPName=Checkmate
}}
}}
<br>
<br>
{{SkillNav - Minerva}}
{{SkillNav - Minerva}}
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