Arc Tracer: Difference between revisions
→Additional Commands
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| [[File:Combo - Arc Tracer 1.png|520px]] | | [[File:Combo - Arc Tracer 1.png|520px]] | ||
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After {{CNA}} activates, | {{Color|#8000FF|[Nasod Armor Command]|b=1}}<br>After {{CNA}} activates, execute 2 quick jabs followed by smashing the ground, releasing a traveling spike of electricity that damages the enemy and knocks them far away. | ||
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| [[File:Combo - Arc Tracer 2.png|520px]] | | [[File:Combo - Arc Tracer 2.png|520px]] | ||
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After {{CNA}} activates, | {{Color|#8000FF|[Nasod Armor Command]|b=1}}<br>After {{CNA}} activates, kick the enemy away and throw a bomb forward that will explode and pull in enemies. Finish the combo by kicking with a large electric blast. The bomb will either attach to the enemy or stop flying after a short distance and still explode. | ||
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{{CNA}} 296% Damage<br> | {{CNA}} 296% Damage<br> | ||
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{{CLX}} 249% Mag. Damage<br>{{CX}} 281% Mag. Damage (2 MP)<br>{{CNAX}} 354% Mag. Damage (2 MP) | {{CLX}} 249% Mag. Damage<br>{{CX}} 281% Mag. Damage (2 MP)<br>{{CNAX}} 354% Mag. Damage (2 MP) | ||
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| [[File:Combo - Arc Tracer XXDX.png|350px]] {{CX}}{{CX}}{{CD}}{{ | | [[File:Combo - Arc Tracer XXDX.png|350px]] {{CX}}{{CX}}{{CD}}{{CNAHoldX}} | ||
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After doing the standard {{CX}}{{CX}} combo, release an electrical current that pulls enemies in while in Super Armor. | After doing the standard {{CX}}{{CX}} combo, release an electrical current that pulls enemies in while in Super Armor. |