Iron Paladin: Difference between revisions

(Undo revision 28873 by 108.162.215.76 (talk))
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*Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller then [[Aisha]] to only being shorter than [[Raven]]. The same applies to [[Deadly Chaser]] as well.
*Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller then [[Aisha]] to only being shorter than [[Raven]]. The same applies to [[Deadly Chaser]] as well.
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. Iron Paladin is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface.
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. Iron Paladin is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface.
*Chung is known to be Tri-Orientation according to the community, when he is stated to be male. Tho this path seems to be more feminine, being also known as the Female Path.
*Iron Paladin's appearance is most likely based off of European medieval knights, explaining the long hair and heels.
*Iron Paladin's appearance is most likely based off of European medieval knights, explaining the long hair and heels.


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