Magic Knight: Difference between revisions

m
→‎Additional Combos: Moved to RS, it's not an MK combo.
m (Text replacement - "{{CDR}}{{CU}}" to "{{CDRU}}")
m (→‎Additional Combos: Moved to RS, it's not an MK combo.)
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| [[Image:Mk1.png]]  
| [[Image:Mk1.png]]  
| '''Forceful Slash'''  
| '''Forceful Slash'''  
Slash once more after doing the standard →→ZZ combo. The last swing knocks back enemies a distance.
Slash once more after doing the standard {{CDR}}{{CZ}}{{CZ}} combo. The last swing knocks back enemies a distance.
*This combo no longer exists since 7/23/2015 in KR.
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{{CDR}} <br>
{{CDR}} <br>
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[[Image:Mk2.png]]
[[Image:Mk2.png]]
| '''Fireball Dash'''  
| '''Fireball Dash'''  
Slide behind enemies after doing the standard →→ZZ combo and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected. After advancing to [[Rune Slayer]], fireball will change to a Rune. Runes have unlimited amount of pierce and can be absorbed but not reflected.
Slide behind enemies after doing the standard {{CDR}}{{CZ}}{{CZ}} combo and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected. After advancing to [[Rune Slayer]], fireball will change to a Rune. Runes have unlimited amount of pierce and can be absorbed but not reflected.
*''Post KR 2/14 patch:''
*''Post KR 2/14 patch:''
**Lesser delay after shooting fireball(Rune for Rune Slayer).
**Lesser delay after shooting fireball(Rune for Rune Slayer).
**Shorter dash distance on X command.
**Shorter dash distance on {{CX}} command.
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{{CDR}}<br>
{{CDR}}<br>
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[[Image:Mk3.png]]  
[[Image:Mk3.png]]  
| '''Aerial Fireball'''  
| '''Aerial Fireball'''  
After doing the standard →→↑X combo, fire a fireball that doesn't knock down. Fireball can be absorbed/reflected.  
After doing the standard {{CDRU}}{{CX}} combo, fire a fireball that doesn't knock down. Fireball can be absorbed/reflected.  
*''Post KR 2/14 patch:''
*''Post KR 2/14 patch:''
**Removed hang time after shooting fireball.
**Removed hang time after shooting fireball.
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| [[Image:Mk4.png]]  
| [[Image:Mk4.png]]  
| '''Fire Burst'''
| '''Fire Burst'''
After doing the standard X combo, summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. Can be looped by using actives or having high Action Speed. Upon advancing into [[Rune Slayer]] this combo becomes his traditional '''XZZ''' replacing the fireball with a rune.
After doing the standard {{CX}} combo, summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. Can be looped by using actives or having high Action Speed. Upon advancing into [[Rune Slayer]] this combo becomes his traditional {{CX}}{{CZ}}{{CZ}} replacing the fireball with a rune.
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{{CX}} 160% Phy. Damage <br>
{{CX}} 160% Phy. Damage <br>
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| [[Image:Mk5.png]]  
| [[Image:Mk5.png]]  
| '''Flame Pierce'''
| '''Flame Pierce'''
Perform a dash attack nearly identical to the one given as a base Elsword but have the sword engulfed in flames on the final piercing blow.
Perform a dash attack nearly identical to the one used by Elsword's base class, but with the sword engulfed in flames on the final piercing blow.
|{{CDR}}<br>
|{{CDR}}<br>
{{CZ}} 120% Phy. Damage <br>
{{CZ}} 120% Phy. Damage <br>
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| [[Image:Mk6.png]]  
| [[Image:Mk6.png]]  
| '''Flame Blade'''
| '''Flame Blade'''
After performing a standard aerial dash Z, Elsword will engulf his sword in flames and perform two overarching slashes in the air. The flames deal magical damage.
After performing a standard aerial dash {{CZ}}, Elsword will engulf his sword in flames and perform two overarching slashes in the air. The flames deal magical damage.
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{{CDRU}} <br>
{{CDRU}} <br>
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{{CX}} ??% Phy. Damage + ??% Mag. Damage x2<br>
{{CX}} ??% Phy. Damage + ??% Mag. Damage x2<br>
{{CX}} ??% Phy. Damage + ??% Mag. Damage x2
{{CX}} ??% Phy. Damage + ??% Mag. Damage x2
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| {{CDR}}{{CX}}{{CZ}}
| '''Launch Burst'''
After launching with X, explode a fireball beneath the enemy to launch them up once more. The fireball is replaced with a rune upon advancing to [[Rune Slayer]]
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{{CDR}}<br>
{{CX}} 160% Phy. Damage <br>
{{CZ}} ??% Mag. Damage <br>
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