Magic Knight: Difference between revisions

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== Additional Combos  ==
== Additional Combos  ==
'''''NOTE''''': Fireball Damage is calculated before [[Enhanced Fireball]].
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[[Image:Mk1.png]]  
[[Image:Mk1.png]]  
| '''Knockback Slash'''  
| '''Knockback Slash'''  
An upgraded dash attack, Elsword now hits three times for his dash attack, the final hit dealing large damage while having heavy knockback.
An upgraded dash attack, Elsword now hits three times for his dash attack, the final hit dealing large damage while having heavy knockback.
 
| 120% Phy. Damage → 160% Phy. Damage → 200% Phy. Damage
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[[Image:Mk2.png]]  
[[Image:Mk2.png]]  
| '''Fireball Dash'''  
| '''Fireball Dash'''  
Elsword does his dash attack and slides toward the opposite direction and launches out a large fireball that can pierce through enemies.
Elsword does his dash attack and slides toward the opposite direction and launches out a large fireball that can pierce through enemies.
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**Lesser delay after shooting fireball(Rune for Rune Slayer).
**Lesser delay after shooting fireball(Rune for Rune Slayer).
**Shorter dash distance on X command.
**Shorter dash distance on X command.
| 120% Phy. Damage → 160% Phy. Damage → 270% Mag. Damage
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[[Image:Mk3.png]]  
[[Image:Mk3.png]]  
| '''Aerial Fireball'''  
| '''Aerial Fireball'''  
After dashing into the air, Elsword summons out a fireball that deals magical damage (doesn't knock down).
After dashing into the air, Elsword summons out a fireball that deals magical damage (doesn't knock down).
*''Post KR 2/14 patch:''
*''Post KR 2/14 patch:''
**Removed hang time after shooting fireball.
**Removed hang time after shooting fireball.
 
| 200% Phy. Damage → 200% Mag. Damage
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