Rune Slayer/de: Difference between revisions

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**Shorter delay after exploding rune.
**Shorter delay after exploding rune.
*''Post 07/09/2015 KR patch:''
*''Post 07/09/2015 KR patch:''
**Fixed error where Rune explosions sometimes appeared for {{CX}}{{CZ}}{{CZ}} command even though the command failed to execute due to falling down.
**Fixed error where Rune explosions sometimes appeared for {{CX}}{{CY}}{{CY}} command even though the command failed to execute due to falling down.
*''Post 07/23/2015 KR patch:''
*''Post 07/23/2015 KR patch:''
**A fireball version was given to [[Magic Knight]] instead, and is simply affected by Rune Slayer's Fireball to Rune conversion listed above.
**A fireball version was given to [[Magic Knight]] instead, and is simply affected by Rune Slayer's Fireball to Rune conversion listed above.
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{{CDeX}} 287% Phy. Damage <br>
{{CDeX}} 287% Physischer Schaden <br>
{{CDeZ}} 303% Mag. Damage (6 MP) <br>  
{{CDeY}} 303% Magischer Schaden (6 MP) <br>  
{{CDeHoldZ}} 394% ~ 592% Mag. Damage
{{CDeHoldY}} 394% ~ 592% Magischer Schaden
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| [[Image:Rs2DE.png]]
| [[Image:Rs2DE.png]]
| '''Luftrune'''  
| '''Luftrune'''  
Replaces [[Magic Knight]] {{CDRU}}{{CX}}{{CZ}} combo. While airborne, casts a rune in the air and then propels it downward at a 45° angle, covering a moderate distance and pierces all enemies. Unlike the old version, before launching it down, you pop the rune out. Rune can be absorbed but not reflected.
Replaces [[Magic Knight]] {{CDRU}}{{CX}}{{CY}} combo. While airborne, casts a rune in the air and then propels it downward at a 45° angle, covering a moderate distance and pierces all enemies. Unlike the old version, before launching it down, you pop the rune out. Rune can be absorbed but not reflected.
*''Post 2/14/2013 KR patch:''
*''Post 2/14/2013 KR patch:''
**Allows you to air dash '''immediately''' after {{CDRU}}{{CX}}{{CZ}} (Meaning you can keep doing {{CDRU}}{{CX}}{{CZ}} in a straight line until you mess up). [http://www.youtube.com/watch?v=W7k8RJ4UX1g'''''Video''''']
**Allows you to air dash '''immediately''' after {{CDRU}}{{CX}}{{CY}} (Meaning you can keep doing {{CDRU}}{{CX}}{{CY}} in a straight line until you mess up). [http://www.youtube.com/watch?v=W7k8RJ4UX1g'''''Video''''']
**Removed the hang time after shooting the rune.
**Removed the hang time after shooting the rune.
*''Post 11/16/2016 KR patch:''
*''Post 11/16/2016 KR patch:''
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{{CDRU}}<br>
{{CDRU}}<br>
{{CDeX}} 299% Phy. Damage <br>
{{CDeX}} 299% Physischer Schaden <br>
{{CDeZ}} 341% Mag. Damage (4 MP) <br>
{{CDeY}} 341% Magischer Schaden (4 MP) <br>
{{CDeZ}} 436% Mag. Damage (3 MP)
{{CDeY}} 436% Magischer Schaden (3 MP)
|-
|-
| [[Image:Rs4_DE.png]]
| [[Image:Rs4_DE.png]]
| '''Flammenschwung'''
| '''Flammenschwung'''
Nearly identical to Elsword's normal {{CZ}}{{CZ}}{{CZ}}{{CZ}}, the 3rd and 4th {{CZ}} are now engulfed in flames and it no longer knocks down. The flames do magical damage.  
Nearly identical to Elsword's normal {{CY}}{{CY}}{{CY}}{{CY}}, the 3rd and 4th {{CY}} are now engulfed in flames and it no longer knocks down. The flames do magical damage.  
{{CZ}}{{CZ}}{{CZ}}{{CX}} can no longer be performed.
{{CY}}{{CY}}{{CY}}{{CX}} can no longer be performed.
*Note that the flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality.
*Note that the flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality.
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{{CViZ}} 149% Phy. Damage <br>
{{CViY}} 149% Physischer Schaden <br>
{{CViZ}} 183% Phy. Damage <br>
{{CViY}} 183% Physischer Schaden <br>
{{CViZ}}/{{CDeZ}} 76% Phy. Damage<br>
{{CViY}}/{{CDeY}} 76% Physischer Schaden<br>
+ 107% Mag. Damage x2 <br>
+ 107% Magischer Schaden x2 <br>
{{CViZ}}/{{CDeZ}} 76% Phy. Damage<br>
{{CViY}}/{{CDeY}} 76% Physischer Schaden<br>
+ 93% Mag. Damage x4
+ 93% Magischer Schaden x4
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| align="center" | {{CDR}}{{CDeX}}{{CDeHoldZ}}
| align="center" | {{CDR}}{{CDeX}}{{CDeHoldY}}
| '''Runenexplosion'''
| '''Runenexplosion'''
After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}}. If fully charged, the rune will not launch grounded opponents.
After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CY}}. If fully charged, the rune will not launch grounded opponents.
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{{CDR}}<br>
{{CDR}}<br>
{{CDeX}} 318% Phy. Damage <br>
{{CDeX}} 318% Physischer Schaden <br>
{{CDeHoldZ}} 394% ~ 592% Mag. Damage <br>
{{CDeHoldY}} 394% ~ 592% Magischer Schaden <br>
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