Rune Slayer/de: Difference between revisions
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→{{Header/de|text=Hinzugefügte Combos|color={{ColorSel|Character|Elsword}}}}
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! width="20%" |Schaden | ! width="20%" |Schaden | ||
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| [[Image: | | [[Image:Rs3_DE.png]] | ||
| '''Runen''' | | '''Runen''' | ||
All fireballs used in combos are replaced with runes. | All fireballs used in combos are replaced with runes. | ||
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| [[Image: | | [[Image:Rs1DE.png]] | ||
| '''Runenexplosion''' | | '''Runenexplosion''' | ||
After doing the standard {{CX}} combo, summon a rune directly in front of you and expand it, making it explode and launching enemies into the air. If fully charged, the rune will not launch grounded opponents. | After doing the standard {{CX}} combo, summon a rune directly in front of you and expand it, making it explode and launching enemies into the air. If fully charged, the rune will not launch grounded opponents. | ||
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{{CDeHoldZ}} 394% ~ 592% Mag. Damage | {{CDeHoldZ}} 394% ~ 592% Mag. Damage | ||
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| [[Image: | | [[Image:Rs2DE.png]] | ||
| '''Luftrune''' | | '''Luftrune''' | ||
Replaces [[Magic Knight]] {{CDRU}}{{CX}}{{CZ}} combo. While airborne, casts a rune in the air and then propels it downward at a 45° angle, covering a moderate distance and pierces all enemies. Unlike the old version, before launching it down, you pop the rune out. Rune can be absorbed but not reflected. | Replaces [[Magic Knight]] {{CDRU}}{{CX}}{{CZ}} combo. While airborne, casts a rune in the air and then propels it downward at a 45° angle, covering a moderate distance and pierces all enemies. Unlike the old version, before launching it down, you pop the rune out. Rune can be absorbed but not reflected. | ||
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{{CDeZ}} 436% Mag. Damage (3 MP) | {{CDeZ}} 436% Mag. Damage (3 MP) | ||
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| [[Image: | | [[Image:Rs4_DE.png]] | ||
| '''Flammenschwung''' | | '''Flammenschwung''' | ||
Nearly identical to Elsword's normal {{CZ}}{{CZ}}{{CZ}}{{CZ}}, the 3rd and 4th {{CZ}} are now engulfed in flames and it no longer knocks down. The flames do magical damage. | Nearly identical to Elsword's normal {{CZ}}{{CZ}}{{CZ}}{{CZ}}, the 3rd and 4th {{CZ}} are now engulfed in flames and it no longer knocks down. The flames do magical damage. |