Shelling Guardian: Difference between revisions

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{{Infobox_character |name=Chung Seiker|color=#99CCFF |image=<tabber>Normal=[[File:HGTopRight.png|450px]]|-|Berserk=[[File:HGBTopRight.png|450px]]</tabber> |class=Shelling Guardian |weapon=Destroyer, Grenades(called Disfrozens) |tree=[[Chung]] > [[Shelling Guardian]] > [[Tactical Trooper]]|AN=[[File:flag-kr.png]] 쉘링 가디언<br>[[File:flag-us.png]] Shelling Guardian<br>[[File:flag-gb.png]] Artillery Guardian<br>[[File:flag-jp.png]] シェリングガーディアン}}
{{Languages|Shelling Guardian}}
{{Infobox_character
|name=Prince Seiker (Chung)
|color={{ColorSel|Character|Chung}}
|image=
{{Tabber
|Normal=[[File:Portrait - Shelling Guardian.png|325px]]
|Berserk=[[File:ShGBerserkerRight.png|325px|link=File:Portrait - Shelling Guardian Berserk Mode.png]]
}}
|class=[[File:Mini Icon - Shelling Guardian.png]] Shelling Guardian
|weapon={{tt|Cannon|Destroyer}}, Disfrozen Artillery, Grenades
|age=15
|race=Human
|ESP=Damage taken from Boss Monsters Decrease
|Height=156 cm (5 ft 1 in)
|Weight=52 kg (114 lb)
|tree=<dfn>{{</dfn>
{{Class Tree|
| 3-0=[[Image:Icon - Chung.png|40px|link=Chung]]
| 3-1=[[Image:Icon - Shelling Guardian.png|40px|link=Shelling Guardian]]
| 3-2=[[Image:Icon - Tactical Trooper.png|40px|link=Tactical Trooper]]
| 3-3=[[Image:Icon - Centurion.png|40px|link=Centurion]]
}}
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 9 February 2012<br>[[File:American Flag.png|20px]] 1 May 2013<br>[[File:Chinese Flag.png|20px]] 8 May 2013<br>[[File:European Union Flag.png|20px]] 8 May 2013<br>[[File:Brazil Flag.png|20px]] 23 April 2014
|stat=
{{CharStats
| Speed=1
| Range=2
| Difficulty=2
| Damage=M
}}
}}


<center>{{quotation|Face the power of Alchemy!}}</center>
<center>{{quotation|I’m ready for battle.}}</center>
<br>


<br>
= [[File:Icon - Shelling Guardian.png]] Shelling Guardian =
==Shelling Guardian==
===Specialty===
'''Shelling Guardian''' deals with heavy artillery and a wide range of heavy weapons from a distance, but can also inflict powerful blows at enemies in close range. Able to use cannon balls in a varied and continuous manner by leveraging the management of cannonballs so as to achieve the maximal firepower.


<br>
'''[A guardian of Hamel who wields a large cannon called the Destroyer]'''
===Background===
===Background===
In his quest to become a full-fledged protector of Hamel, Chung finds partial chronicles of a way to improve on the protective stone in his possession. Gathering knowledge on alchemy and explosives from all over Elrios, he can now get to work on redesigning his Destroyer.
{{Background
|NA=
One who specializes in heavy weapons and artillery shelling attacks.
 
Based on his father's incomplete research to enhance the Guardian Stone and his new found knowledge of alchemy and explosion theory, Chung creates a new Destroyer.
 
He becomes the Shelling Guardian, utilizing long-range artillery by developing new cannon balls specifically for that purpose.
|KR=
육중한 대포를 이용한 중화기 포병. 근접한 적을 물리치고 원거리의 적에게도 강한 타격을 입힐 수 있다. 캐논볼을 다양한 방식으로 활용하기 때문에 캐논볼 관리는 최상의 화력을 이끌어낼 수 있다.
 
아버지의 수호석 강화 연구 문서를 발견한 청은 그것을 이용해 자신의 디스트로이어를 강화하려한다. 하지만 미완성인 문서였기에 더 이상 완성시킬 수 없었다. 이후 청은 엘리오스 대륙을 탐험하며 연금술과 폭파술에 대한 정보를 습득하고 마침내 자신만의 새로운 디스트로이어를 완성시키게 된다.


Chung's pursuit proves successful as he becomes capable of dealing barrage attacks that are both intense and somewhat unpredictable in any combat range. This intensified firepower and newfound skills lend him the status of Shelling Guardian.
새로운 캐논볼을 이용한 원거리 포격 중심의 타격 스타일을 구성하고 원거리 포병으로써
“쉘링 가디언”의 이름을 얻게 되었다.
|KRT=
-
}}
<br>


== First Class Advancement ==
== First Class Advancement ==
[[File:Shgchanger.png|right|250px|thumb|Shelling Guardian can also be obtained by using the Cash Shop item: Shelling Guardian's Righteousness]]
Completing the following advancement quest or using the Item Mall item: '''Shelling Guardian's Resolution''' [[File:Job Change - {{PAGENAME}}.png|30px]] will change your job to '''{{PAGENAME}}'''.
'''Chung''' is required to be Lv 15 to begin his first class advancement.<br>  
{{JobChange|1st|Chung|
After completing the Guardian quest chain, Chung can decide between advancing as a [[Shooting Guardian]], [[Fury Guardian]] or [[Shelling Guardian]].
| <!-- [Quest 1 Description] --> Chung was greatly shocked when he found his Father's research in enhancing the Guardian Stone. He didn't realize the Guardian Stone could be enhanced. With great interest, Chung reads through his Father's research. With Hamel in danger, applying this knowledge to the Destroyer should be greatly helpful.


===Shelling Guardian===
| <!-- [Quest 2 Description] --> Chung followed his father's research closely and enhanced his Destroyer. However, he could not complete the enhancement with an incomplete research. Even so, this should have enhanced its function significantly. Let's test it on the field.            
#Talk to [[Alchemist#Echo|Echo]] in [[Elder]]
#Defeat William Phoru to collect one Ether Flask on 2-4 on '''Very Hard'''(☆☆☆).  
#Defeat Wally-8 to collect one drop from him on 2-5 on '''Normal Mode'''(☆) or above.
#Clear 2-5 on '''Very Hard'''(☆☆☆).<br>


At Lv35, a Shelling Guardian can advance into a [[Tactical Trooper]].
| <!-- [Quest 3 Description] --> The enhanced Destroyer was amazing! The cannon balls range increased significantly and the explosion was much bigger. Now, if only he can apply this to other weapons other than Destroyer, it should greatly help out it battle. Chung decides to continue on and complete his father's work.


| <!-- [Quest 4 Description] --> Chung gains knowledge on Alchemy, Explosion, and Cannons, and finishes his new Destroyer based on his father's research. This weapon will write new history in battle. Let's head out to the battlefield to test it.
}}
Upon reaching Lv. 35, a '''{{PAGENAME}}''' can job advance to a [[Tactical Trooper]].
<br>
<br>
{{clearfix}}
== Skill Tree ==
== Skill Tree ==
<tabber>
 
NA=
{{:Skill Tree: Shelling Guardian}}
{{:Skill Tree: Shelling Guardian}}
|-|
<br>
KR=
{{:Skill Tree: Shelling Guardian KR}}
</tabber>


<br>
{{clearfix}}
== Additional Commands ==
{{SkillText|Combo|Modified Warhead}}
{{SkillText|Combo|1}}


== Additional Combos  ==
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="25%" |Image  
! width="20%" |Image
! width="50%" |Description
! width="50%" |Description  
! width="25%" |Damage
! width="30%" |Damage
|-
|-
| [[Image:ShGCombo1.png]]
| [[File:Combo - Shelling Guardian 1.png|520px]]  
| '''Smashing Siege'''
A revamped  combo of [[Chung]]'s XX combo. Chung firstly smashes his cannon on the ground, reloads ammo, continuing with a cannon blast and end with '''[[Siege Shelling|Siege Shelling]]''' stance.
*Also shortens his XXZ combo to XZ
|
|
{{CX}} 190% Phy. Damage <br>
{{CX}}{{CViX}}{{CX}} combo is reworked to perform a single {{CX}} that immediately reloads 1 Cannonball in a single smash instead of performing two attacks and the final {{CX}} now causes a short-range aiming blast while in '''Heavy Stance''', without firing a projectile. Immediately after the combo, you will automatically enter {{CSS}} [[Siege Shelling]] stance.<br>{{CX}}{{CViX}}{{CZ}}{{CViX}} command is also shortened to {{CX}}{{CZ}}{{CViX}}.
{{CX}} 180% Phy. Damage + 210% Mag. Damage
|
{{CX}} 358% Phy. Damage <br>{{CViX}} 251% Phy. Damage <br>+ 270% Mag. Damage (x1 Cannonball)<br>{{CSS}}
|-
|-
| [[Image:ShGCombo2.png]]
| [[File:Combo - Shelling Guardian 2.png|520px]]
| '''Dash Reload'''
After swinging his cannon upwards, Chung reloads his cannon, blasts his enemies away and ends the combo with '''[[Siege Shelling|Siege Shelling]]''' stance.
|
|
After doing the standard {{CDR}}{{CZ}} combo, swing the Destroyer upwards an additional time to reload 1 Cannonball, then finish with a short-range aiming blast, automatically entering a {{CSS}} [[Siege Shelling]] stance afterwards.
|
<p style="margin-bottom:0em;">
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 125% Phy. Damage <br>
{{CZ}} 138% Phy. Damage <br>{{CZ}} 239% Phy. Damage <br>{{CViX}} 229% Phy. Damage <br>+ 270% Mag. Damage (x1 Cannonball)<br>{{CSS}}
{{CZ}} 180% Phy. Damage <br>
</p>
{{CX}} 170% Phy. Damage + 210% Mag. Damage
|-
|-
| [[Image:ShGCombo3.png]]  
| [[File:Combo - Shelling Guardian 3.png|520px]]  
| '''Grenade Toss'''
Chung firstly swing his cannon upwards, continuing the combo by throwing a disfrozen down on his enemies. The disfrozen can bounce off walls and uses mp.
|
|
{{CDR}}{{CU}} <br>
After doing the standard {{CDRU}}{{CZ}} combo, toss up to two Elastic Bombs at enemies below. These special grenades can bounce off of floors and walls.
{{CZ}} 110% Phy. Damage <br>
*The window in which the {{CX}} to throw an Elastic Bomb can be performed is very small, and should be input immediately after {{CZ}}.
{{CX}} 160% Mag. Damage  
*You can repeat the combo in mid air by not performing the second {{CX}} to stall in the air and fall down slower.
*The combo shown in the preview is incorrect. The full combo is {{CDRU}}{{CZ}}{{CX}}{{CX}}.
|
{{CDRU}} <br>
{{CZ}} 223% Phy. Damage <br>
{{CX}} 362% Mag. Damage (3MP)<br>
{{CX}} 362% Mag. Damage (3MP)
|}
|}
 
=== Updates ===
<br>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
 
|-
== Skills  ==
! colspan=2 | Date !! rowspan=2 | Changes
<tabber>
|-
|-|
! KR !! NA
NA=
|-
{| style="border-bottom: transparent; border-left: transparent; background: none transparent scroll repeat 0% 0%; border-top: transparent; border-right: transparent" class="FCK__ShowTableBorders" width="100%"
| 04/20/2015 || - || align="left" |
*{{nerf|Missile's hitbox reduced.}}
|-
|-
| valign="top" |
| 08/20/2015 || 01/27/2016 || align="left" |  
=== Special Active  ===
*{{buff|{{CDRU}}{{CZ}}{{CX}} combo extended, able to throw a 2nd grenade.}}
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:WonderWall.png]]
| align="center" width="150" | [[Wonder Wall]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:DreadChase.png]]
| align="center" width="150" | [[Dread Chase]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:BigBangStream.png]]
| align="center" width="150" | [[Big Bang Stream]] [[Image:lock.gif|lock.gif]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ChaosCannon.png]]
| align="center" width="150" | [[Chaos Cannon]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:CarpetBombing.png]]
| align="center" width="150" | [[Carpet Bombing]] [[Image:lock.gif|lock.gif]]
|}
 
<br>
 
| valign="top" |
 
=== Active  ===
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ElasticBomb.png]]
| align="center" width="150" | [[Elastic Bomb]] [[Image:lock.gif|lock.gif]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:MarkOfCommander.png]]
| align="center" width="150" | [[Mark of Commander]]
|}
 
| valign="top" |
 
=== Buffs  ===
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Magic Attack Advanced Buff.PNG]]
| align="center" width="150" | [[Magic Adrenaline]]
|}
 
| valign="top" |
 
=== Passive  ===
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ConvertedWarhead.png]]
| align="center" width="150" | [[Converted Warhead]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:CannoneerWithstanding.png]]
| align="center" width="150" | [[Cannoneer Withstanding]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Reload Up.png]]
| align="center" width="150" | [[Reload Mastery]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Intermediate_Magic_Training.PNG]]
| align="center" width="150" | [[Intermediate Magic Training]]
|}
 
|}
 
<br>
|-|
KR=
{| style="border-bottom: transparent; border-left: transparent; background: none transparent scroll repeat 0% 0%; border-top: transparent; border-right: transparent" class="FCK__ShowTableBorders" width="100%"
|-
|-
| valign="top" |
| 08/14/2019 || 08/28/2019 || align="left" |
=== Special Active  ===
*{{nerf|MP gain from missiles fired by {{CX}}{{CZ}}{{CIO|X}} decreased by half.}}
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[File:Cannon_Strike.png]]
| align="center" width="150" | [[Cannon Strike]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:BigBangStream.png]]
| align="center" width="150" | [[Big Bang Stream]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ChaosCannon.png]]
| align="center" width="150" | [[Chaos Cannon]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:CarpetBombing.png]]
| align="center" width="150" | [[Carpet Bombing]] [[image:lock.gif|lock.gif]]
|}
|}
<br>
<br>


| valign="top" |
== Skills ==
 
{{:Shelling Guardian/Skills}}
=== Active  ===
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[File:EB_Hand_Grenade.png]]
| align="center" width="150" | [[Elastic Bomb - Hand Grenade]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[File:EB_Grenade_Launcher.png]]
| align="center" width="150" | [[Elastic Bomb - Grenade Launcher]] [[image:lock.gif|lock.gif]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:MarkOfCommander.png]]
| align="center" width="150" | [[Mark of Commander]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[File:Aiming_Shot.png]]
| align="center" width="150" | [[Aiming Shot]]
|}
 
| valign="top" |
 
=== Passive  ===
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[File:RPassive4.png]]
| align="center" width="150" | [[Basic Magic Training]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Reload Up.png]]
| align="center" width="150" | [[Reload Mastery]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ConvertedWarhead.png]]
| align="center" width="150" | [[Converted Warhead]]
|}
|}
 
<br>
<br>
</tabber>


== Videos ==
== Videos ==
*[http://www.youtube.com/watch?v=100uns64GG4&list=UUKrKzp_LDuwIZietw6b73Dw&index=1&feature=plcp '''''In-Game Model Preview''''']
*[https://www.youtube.com/watch?v=SQGtp-Af_do '''KR trailer made by 'KOG'''']
 
*[http://www.youtube.com/watch?v=v9aM8Di-9IQ '''NA trailer made by 'Kill3rCombo'''']
*[http://www.youtube.com/watch?v=HfGw_zkDHb0 '''''Korean Trailer''''']
 
*[http://www.youtube.com/watch?v=Wchke3SJSeY '''''Base Combo Preview''''']
 
<br>
<br>


== Gallery==
== Gallery==
<br><gallery widths=150px heights=150px>
:''Full Gallery: [[Chung/Gallery]]
File:Shell.png|Shelling Guardian's teaser
{{:Shelling Guardian/Artwork}}
File:ShellingGuardianR.png|Shelling Guardian's Portrait
{{:Shelling Guardian/Misc}}
File:Shelling.png|Shelling Guardian's Berserk Mode Portrait.
<br>
File:ShGPoses.png|Idle pose and Job Avatar.
File:Robbon.png|In-game Model
File:ShgAcc.png|Weapon Accessory Acquired After Changing to Shelling Guardian(During Release)
File:Shelleak.jpg|Leaked Image of Berserk Shelling Guardian before release
</gallery>


== Tips and Details ==
*'''Shelling Guardian''''s grenades can be reflected.
*For some reason, the shot fired for the commands that precede the {{CSS}} [[Siege Shelling]] stance has a chance to immediately reload 1 Cannonball just like shots fired from '''Siege Shelling''' itself, despite not being part of that skill. Likewise, this reload is unaffected by [[Reload Mastery]].
<br>
<br>


== Trivia ==
== Trivia ==
*[[Shelling Guardian]] learned about alchemy from Echo of [[Elder]]. Together, they created the catalyst in his grenades known as "Disfrozen".
*The abbreviation for '''Shelling Guardian''' is ''H'' instead of ''S'' to prevent confusion with [[Shooting Guardian]].
*[[Shelling Guardian]]'s Freiturnier appearance differs a bit from '''Chung's''' other job paths,[[Fury Guardian]] and [[Shooting Guardian]].
*Chung learned the basis of alchemy from his father incomplete research, perfecting it to create the catalyst in his weaponry known as "Disfrozen".
**Instead of just wearing a helmet, he also gains two huge shoulderpads and a machinery core on his chest.
**The canisters containing this blue energy catalyst show up prominently in all artwork, including the following job advancements. The only time their usage is explicit rather than implied however, is in [[Chaos Cannon]] and [[Carpet Bombing]].
*[[Shelling Guardian]]'s promotional cannon and [[Code Exotic]]'s promotional drones are the only promotional costumes that have visual effects.
**[[Modified Warhead]]'s icon implies '''Shelling Guardian''''s missiles have the "Disfrozen" catalyst inside of them.
*Many people relate the brown spots on [[Shelling Guardian]]'s hair to Pikachu[Pokemon]'s ears, so another '''Chung's''' nickname is Pikachung.
*Before the "Early Region Progression Revamp", Chung learned about the basis of alchemy from [[Echo (NPC)|Echo]] of [[Elder]].  
*[[Shelling Guardian]]'s cannon slightly resembles a grenade launcher.
**That is why skills before the revamp has Echo's own logo and brand on them as well, instead of the skull and crossbones on the regular missiles, aside from [[Artillery Strike - Missile Shower]], since the skill was originally [[Deadly Chaser]]'s skill.
*[[Shelling Guardian]] was intended to have an alternate [[Reload]] animation; he reloads then goes into [[Siege Shelling]] stance.
*'''Shelling Guardian''' job path's Freiturnier appearance during '''Berserk Mode''' differs a bit from the other 2 paths. Instead of just wearing a helmet, Chung also gains a machinery core on his chest, as well as some form of extra armor. In this case, he gains two massive shoulder pads called the '''Fear Destroyers'''.
*[[Cannon Strike]] still retains the character and cannon silouette of the Tactical Trooper, even after being moved from the 2nd class tree to the 1st class tree.
*'''Shelling Guardian''''s cannon slightly resembles a grenade launcher.
*'''Shelling Guardian''''s cannon is one of few promotional weapons that are animated. The band of his cannon rotates.
*Interestingly, despite the base commands that fire missile shots being reworked to fire actual projectiles, all of this path's similar commands (including the shortened version of the base {{CX}}{{CX}}{{CX}} command) function like [[Aiming Shot]] instead. The only exception to this is the {{CDRU}}{{CX}}{{CX}} extension that was added to [[Tactical Trooper]] later on.
*While the game does not explicitly name the grenades thrown by the additional {{CDRU}}{{CZ}}{{CX}}{{CX}} combo, they are called '''Elastic Bombs''', as indicated by [[Elastic Bomb - Hand Grenade]] and [[Big Bang Stream]].
<br>
 
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=쉘링 가디언 |KRName=Shelling Guardian
|JP=シェリングガーディアン |JPName=Shelling Guardian
|TW=砲擊護衛 |TWName=Shelling Guardian
|CN=炮击护卫 |CNName=Shelling Guardian
|FR=Gardien artilleur |FRName=Artillery Guardian
|DE=Artilleriewächter |DEName=Artillery Guardian
|IT=Guardiano Artigliere |ITName=Artillery Guardian
|PL=Kanonier |PLName=Cannoneer
|ES=Guardián artillero |ESName=Artillery Guardian
|UK=Artillery Guardian
|BR=Guardião Bélico |BRName=Warlike Guardian
}}


<br>
{{Characters}}
{{Characters}}
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