Sword Taker: Difference between revisions

131 bytes removed ,  27 January 2013
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! Image  
! Image  
! width=40% | Description
! width=45% | Description
! Damage
! Damage
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| [[Image:STCombo1.png]]  
| [[Image:STCombo1.png]]  
| '''Normal Launch Combo'''  
| '''Slash UpperCut'''  
Does a regular ZZZ combo, but finishes with an uppercut that launches yourself and the target in the air.
Does a regular ZZZ combo, but finishes with an uppercut that launches yourself and the target in the air.
| 100% Phy. Damage → 100% Phy. Damage → 150% Phy. Damage → 150% Phy. Damage
| 100% Phy. Damage → 100% Phy. Damage → 150% Phy. Damage → 150% Phy. Damage
|-
|-
| [[Image:STCombo2.png]]  
| [[Image:STCombo2.png]]  
| '''Dash Launch Combo'''  
| '''Dash Launch'''  
This is another launch combo, but you activate it by doing a dash attack <br>
This is another launch combo, but you activate it by doing a dash attack <br>
and then using the ZZZ combo. This is similar to the Launch Combo, except <br>
and then using the ZZZ combo. This is similar to the Launch Combo, except <br>
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| [[Image:STCombo3.png]]  
| [[Image:STCombo3.png]]  
| '''Finisher'''  
| '''Finisher'''  
After pressing XXZ, you have to repeatedly mash the Z button to do several fast hits.If you don't hit it fast enough or stop, the combo will stop short and will be ineffective. While spamming Z, it cannot be interrupted with another skill, no matter what you use until the combo ends. It will always end with a Knockdown, therefore you should only use it as a finisher, hence the name. (Actually, the delay of the last hit may be cancelled into certain Actives or Special actives, extending the combo.) <br>
After pressing XXZ, you have to repeatedly mash the Z button to do several fast hits. While spamming Z, it cannot be interrupted with another skill, no matter what you use until the combo ends. It will always end with a Knockdown, therefore you should only use it as a finisher, hence the name. (Actually, the delay of the last hit may be cancelled into certain Actives or Special actives, extending the combo.) <br>
*This combo now has Super Armor applied along with a MP drain effect. (1/17 KR patch).
<br>'''KR 17 JAN Revamp'''<br>
This combo now has Super Armor applied along with a MP burn effect(-2 MP per slash). It is also easy to do now.
| 200% Phy. Damage → 200% Phy. Damage → 100% Phy. Damage → 80% Phy. Damage continuously → 100% Phy. Damage
| 200% Phy. Damage → 200% Phy. Damage → 100% Phy. Damage → 80% Phy. Damage continuously → 100% Phy. Damage
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|}
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*'''Sword Taker''' and [[Battle Magician]] are the only classes who can steal HP with respectively [[Bloody Accel]] and [[Energy Drain]].
*'''Sword Taker''' and [[Battle Magician]] are the only classes who can steal HP with respectively [[Bloody Accel]] and [[Energy Drain]].
*Investigation of client data shows this class was initially called "Soul Taker". Reasoning for that remains to be seen, but it may have been changed due to possible copyright overlaps.
*Investigation of client data shows this class was initially called "Soul Taker". Reasoning for that remains to be seen, but it may have been changed due to possible copyright overlaps.
*'''Sword Taker''' is now the only class to possess an MP decreasing combo (KR Only).


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{{Characters}}
{{Characters}}
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