Sword Taker: Difference between revisions

22 bytes removed ,  23 February 2013
m
Changed the region specific dates. It was fine, but like I said, for consistency.
(Canceling delays can also mean <<> or anything similar, so I changed the wording. Also, the revamp was that it needed less button presses to work, the combo itself was always easy since it was just button mashing.)
m (Changed the region specific dates. It was fine, but like I said, for consistency.)
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| '''Dash Launch'''  
| '''Dash Launch'''  
This is another launch combo, but you activate it by doing a dash attack and then using the ZZZ combo. This is similar to the Launch Combo, except that you do not launch yourself. Famous move for having low KD value.
This is another launch combo, but you activate it by doing a dash attack and then using the ZZZ combo. This is similar to the Launch Combo, except that you do not launch yourself. Famous move for having low KD value.
<br>'''KR 17 JAN Revamp'''<br>  
<br><br>  
Now launches a shorter distance.
Now launches a shorter distance.
| 100% Phy. Damage → 100% Phy. Damage → 100% Phy. Damage
| 100% Phy. Damage → 100% Phy. Damage → 100% Phy. Damage
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| '''Finisher'''  
| '''Finisher'''  
After pressing XXZ, you have to repeatedly mash the Z button to do several fast hits. While spamming Z, it cannot be interrupted with another skill, no matter what you use until the combo ends. The delay of the last hit may be followed (immediately) by certain Actives or Special Actives to extend the combo.
After pressing XXZ, you have to repeatedly mash the Z button to do several fast hits. While spamming Z, it cannot be interrupted with another skill, no matter what you use until the combo ends. The delay of the last hit may be followed (immediately) by certain Actives or Special Actives to extend the combo.
<br>'''KR 17 JAN Revamp'''<br>  
<br>''Post 2/14 KR patch''<br>  
This combo now has Super Armor applied along with a MP burn effect(-2 MP per slash). It does not need as many button presses to continue the combo.
This combo now has Super Armor applied along with a MP burn effect(-2 MP per slash). It does not need as many button presses to continue the combo.
| 200% Phy. Damage → 200% Phy. Damage → 100% Phy. Damage → 80% Phy. Damage continuously → 100% Phy. Damage
| 200% Phy. Damage → 200% Phy. Damage → 100% Phy. Damage → 80% Phy. Damage continuously → 100% Phy. Damage
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