Template:Heroic Equipment Effects: Difference between revisions

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(Created page with "==Weapon== === Elite === *Next attack's damage after 10th attack +8% (Dungeon) *Upon attacking, 10% chance for Sea of Flames (Not overlapped) (Dungeon) *Upon attacking, 6% cha...")
 
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==Weapon==
<noinclude>{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Elite ===
! 𝑥 value !! Limitation
*Next attack's damage after 10th attack +8% (Dungeon)
|-
*Upon attacking, 10% chance for Sea of Flames (Not overlapped) (Dungeon)
| 11 ~ 15 || Unique Weapon
*Upon attacking, 6% chance for Ice Zone (Not overlapped) (Dungeon)
|-
 
| 6 ~ 10 || Elite Weapon, Unique Armor
=== Unique ===
|-
*Damage dealt to Boss Monsters +13% (Dungeon)
| 1 ~ 5 || Elite Armor
*Recovery Item Effect +14% (Dungeon)
|}</noinclude>
*Next attack's damage after 10th attack +12% (Dungeon)
{| class="wikitable sortable" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
! Effect !! Limitation
 
|-
 
| Resistance to all attributes for 10 seconds upon attacking -{{{W|𝑥}}} (10 Stacks) (Dungeon) || Weapon
== Top ==
|-
=== Elite ===
| Upon attacking, a {{{W|𝑥}}}% chance for [[Media:Special Effect - Ice Zone.gif|'''''Ice Zone''''']] (Not overlapped) (Dungeon) || Weapon
*Damage increase in proportion to HP lost +2% (Dungeon)
|-
*Damage dealt by Boss Monsters -3% (Dungeon)
| Upon attacking, a {{{W|𝑥}}}% chance for [[Media:Special Effect - Poison Fog.gif|'''''Poison Fog''''']] (Not overlapped) (Dungeon) || Weapon
 
|-
 
| Upon attacking, a {{{W|𝑥}}}% chance for [[Media:Special Effect - Sea of Flames.gif|'''''Sea of Flames''''']] (Not overlapped) (Dungeon) || Weapon
 
|-
== Bottom ==
| Upon attacking, a {{{W|𝑥}}}% chance for [[Media:Special Effect - Gust.gif|'''''Gust''''']] (Not overlapped) (Dungeon) || Weapon
=== Elite ===
|-
*Party's Physical Attack Power +3% (Not overlapped)
| Next attack's damage after 10th attack +{{{W|𝑥}}}% (Dungeon) || Weapon
*Party's Magical Defense Power +1% (Not overlapped)
|-
*Recovery Item Effect +4% (Dungeon)
| Attack/Attacked Damage +{{{A|𝑥}}}% (Dungeon) || Top Piece
 
|-
=== Unique ===
| Party's Physical Attack Power +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece
*Ignores Magical Defense Power 8% (Max 20%) (Dungeon)
|-
 
| Party's Magical Attack Power +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece
 
|-
 
| Party's Physical Defense Power +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece
 
|-
== Gloves ==
| Party's Magical Defense Power +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece
=== Elite ===
|-
*Ignores Physical Defense Power 3% (Max 20%) (Dungeon)
| Party's Critical +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece
 
|-
 
| Party's Maximize +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece
 
|-
== Shoes ==
| Party's Additional Damage +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece
=== Elite ===
|-
*Recovery Item Effect +3% (Dungeon)
| Party's Damage Reduction +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece
*Damage increase in proportion to HP lost +3% (Dungeon)
|-
 
| Party's Action Speed +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece
 
|-
=== Unique ===
| All skill damage (Hyper Active/Wedding skill excluded) +[8~44]% (Dungeon) || Gloves
*Ignores Magical Defense Power 10% (Max 20%) (Dungeon)
|-
*Tenacity Skill Cooldown Time -8% (Max 20%) (Dungeon)
| Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +{{{A|𝑥}}}% (5 Stacks) (Dungeon) <font color=red>(Not obtainable anymore)</font> || Gloves
|-
| Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +{{{A|𝑥}}}% (5 Stacks) (Dungeon) <font color=red>(Not obtainable anymore)</font> || Gloves
|-
| Upon using Strength Skill, Strength Skill's Damage for 10 seconds +{{{A|𝑥}}}% (5 Stacks) (Dungeon) <font color=red>(Not obtainable anymore)</font> || Gloves
|-
| Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +{{{A|𝑥}}}% (5 Stacks) (Dungeon) <font color=red>(Not obtainable anymore)</font> || Gloves
|-
| Skill Cooldown Time after 10th attack -{{{A|𝑥}}}% (Dungeon) || Armor only
|-
| Flexibility Skill Cooldown Time -{{{A|𝑥}}}% (Max 20%) (Dungeon) || Armor only
|-
| Tenacity Skill Cooldown Time -{{{A|𝑥}}}% (Max 20%) (Dungeon) || Armor only
|-
| Strength Skill Cooldown Time -{{{A|𝑥}}}% (Max 20%) (Dungeon) || Armor only
|-
| Bravery Skill Cooldown Time -{{{A|𝑥}}}% (Max 20%) (Dungeon) || Armor only
|-
| Ignores Physical Defense Power {{{B|𝑥}}}% (Max 20%) (Dungeon) || -
|-
| Ignores Magical Defense Power {{{B|𝑥}}}% (Max 20%) (Dungeon) || -
|-
| MP Cost - {{{B|𝑥}}}% (Max: 35%) (Dungeon) || -
|-
| Recovery Item Effect +{{{B|𝑥}}}% (Dungeon) || -
|-
| Item Drop Rate +{{{B|𝑥}}}% (Dungeon) || -
|-
| Debuff Effect Duration -{{{B|𝑥}}}% (Dungeon) || -
|-
| Damage upon attacking an enemy with 30% HP or less +{{{B|𝑥}}}% (Dungeon) || -
|-
| Damage received when 30% HP or less -{{{B|𝑥}}}% (Dungeon) || -
|-
| Skill Cooldown Time upon defeating a Supreme Monster -{{{B|𝑥}}}% (Dungeon) || -  
|-
| Damage dealt to Boss Monsters +{{{B|𝑥}}}% (Dungeon) || -
|-
| Damage dealt by Boss Monsters -{{{B|𝑥}}}% (Dungeon) || -
|-
| Damage increase in proportion to HP lost +{{{B|𝑥}}}% (Dungeon) || -
|}