Trapping Ranger: Difference between revisions

Well, you got me. Still, that means it's the only class to ever get these kinds of bonuses. Even if you put them up there, there's no way a person could ever achieve them again after the event is over though.
(Well, you got me. Still, that means it's the only class to ever get these kinds of bonuses. Even if you put them up there, there's no way a person could ever achieve them again after the event is over though.)
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==Trivia==
==Trivia==
*Trapping Ranger was intended to have a ZZZVZ combo; this attack starts with two kicks, an Erendil slash, then sliding forward at swift speed while slashing enemies ahead, as seen in the KR teaser trailer.
*'''Trapping Ranger''' was intended to have a ZZZVZ combo; this attack starts with two kicks, an Erendil slash, then sliding forward at swift speed while slashing enemies ahead, as seen in the KR teaser trailer.
*Trapping Ranger and [[Night Watcher]] are the only classes to use more than three types of combat: physical kicks, a ranged weapon, wind/nature magic, a melee weapon, and traps.
*'''Trapping Ranger''' and [[Night Watcher]] are the only classes to use more than three types of combat: physical kicks, a ranged weapon, wind/nature magic, a melee weapon, and traps.
**Likewise, this also gives them the largest combat arsenal.
**Likewise, this also gives them the largest combat arsenal.
**These classes are also similar to [[5-2|Chloe]], who is also an elf and uses all three aforementioned forms of combat.
**These classes are also similar to [[5-2|Chloe]], who is also an elf and uses all three aforementioned forms of combat.
 
*'''Trapping Ranger''' is the only class that has received an item to increase the level of certain passives above lv5. (Event-only)
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{{Characters}}
{{Characters}}
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