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|Weapon||Bow, Erendil, Traps|
|Class Tree||Rena > Trapping Ranger > Night Watcher|
|Release Date|| 29 December 2011
February 13th, 2013
13 February 2013
10 April 2013
Trapping is my specialty!
The Trapping Ranger is a unique archer that comes along with The Blade of Erendil. She also has a variety of traps made out of Eldrasil Branches that can be used. She can even call forth huge gusts of wind to inflict magical damage.
Rena, a talented archer, has taken on the road to help recover the missing El and preserve the link between this world of mortals and her first home, the elven realm. On the road, Rena comes into contact with an organization called the Night Savers, a mysterious order of elves. They are trained assassins and secret agents who run covert operations to defend the land.
The Night Savers' stealth work draws Rena's interest, and it leads her to the hallowed tree Eldrasil, the patron of this secret order. Eldrasil bestows upon her a mythical blade named Erendil and the power to command magic winds. To complete Rena's transformation into a stealth warrior, Eldrasil delivers one final gift: the ability to use the forces of nature to set fatal traps for her enemies.
Fearsome Rena can call on any of her countless combat abilities to annihilate her targets once they fall for her traps. As she moves up to become a Trapping Ranger, she proves to be an impressive member of the El Search Party and a formidable adversary to those who dare cross her path.
First Class Advancement
After completing the Ranger quest chain, Rena can decide between advancing as Sniping Ranger, Combat Ranger or Trapping Ranger.
Trapping Ranger can also be obtained by using the Cash Shop item: Trapping Ranger's Spirit.
- Speak to Echo in Elder.
- Complete 2-4 in Very Hard (☆☆☆).
- Collect a drop from Wally No.8 (Boss) in 2-5 and complete the run in any difficulty.
- Collect a drop from Wally No.8 (Boss) in 2-5 in Very Hard (☆☆☆).
At Lv 35, a Trapping Ranger can job advance to Night Watcher.
| Erendil Combo
Replaces half of the original combo. After kicking twice, draw out the blade of Erendil to slash twice and finishes by stabbing the enemy and pulling out the blade that knocks them down (Changed to hitstun with 1 NF). The stab can be canceled with a skill. The second stab on the last Z has a large enough hit stun to chain Special Actives before knocking down. If Calculated Strike is active, the last hit no longer knocks down.
| Jump Dash Stab
The original will be replaced with the blade of Erendil instead of kicking. After thrusting the blade at the enemy with the replacement, ends the combo with 180° slash. Although not mentioned, the original also will be replaced with the blade of Erendil.
|| Erendil Dive
Rena dives down with Erendil to stab enemies below, quickly allowing her to land after firing her arrows.