Windmill: Difference between revisions

360 bytes added ,  3 June 2011
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:ElSkill9i.png]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:ElSkill9i.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' makes you spin for 5 seconds , stay stoic and can use while in mid air
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Spin around intensely for a certain period of time, slashing everything around you. You are stoic during this skill and it can be used in the air.
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| style="border-style: solid; border-width: 1px;" | '''Max Hits'''  
| style="border-style: solid; border-width: 1px;" | '''Max Hits'''  
| style="border-style: solid; border-width: 1px;" | '''Damage'''  
| style="border-style: solid; border-width: 1px;" | '''Damage'''  
| style="border-style: solid; border-width: 1px;" | '''Duration'''
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>  
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>  
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
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| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" rowspan="7" | <br>  
| style="border-style: solid; border-width: 1px;" rowspan="7" | <br>  
| style="border-style: solid; border-width: 1px;" rowspan="1" | % Physical damage per hit
| style="border-style: solid; border-width: 1px;" rowspan="1" | 40% Physical damage per hit
| style="border-style: solid; border-width: 1px;" rowspan="1" | 3seconds
| style="border-style: solid; border-width: 1px;" rowspan="7" | 200 MP  
| style="border-style: solid; border-width: 1px;" rowspan="7" | 200 MP  
| style="border-style: solid; border-width: 1px;" rowspan="7" |  
| style="border-style: solid; border-width: 1px;" rowspan="7" |  
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| style="border-style: solid; border-width: 1px;" | 2  
| style="border-style: solid; border-width: 1px;" | 2  
| rowspan="1" | % Physical damage per hit
| rowspan="1" | 45% Physical damage per hit
| rowspan="1" | 3.5seconds
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| style="border-style: solid; border-width: 1px;" | 3  
| style="border-style: solid; border-width: 1px;" | 3  
| rowspan="1" | % Physical damage per hit
| rowspan="1" | 50% Physical damage per hit
| rowspan="1" | 4seconds
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| style="border-style: solid; border-width: 1px;" | 4  
| style="border-style: solid; border-width: 1px;" | 4  
| rowspan="1" | 55% Physical damage per hit
| rowspan="1" | 55% Physical damage per hit
| rowspan="1" | 4.5seconds
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| style="border-style: solid; border-width: 1px;" | 5 (M)  
| style="border-style: solid; border-width: 1px;" | 5 (M)  
| rowspan="1" | 65% Physical damage per hit
| rowspan="1" | 65% Physical damage per hit
| rowspan="1" | 5seconds
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| style="border-style: solid; border-width: 1px;" | 6  
| style="border-style: solid; border-width: 1px;" | 6  
| rowspan="1" |
| rowspan="1" |  
| rowspan="1" |  
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| style="border-style: solid; border-width: 1px;" | 7  
| style="border-style: solid; border-width: 1px;" | 7  
| rowspan="1" |
| rowspan="1" |  
| rowspan="1" |  
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