Satellite Rain: Difference between revisions

Chung balance, KR tab added, max hits added, Tips and Details added, Trivia section added, Updates section added.
(Chung balance, KR tab added, max hits added, Tips and Details added, Trivia section added, Updates section added.)
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| [[Image:SatRain.png]]<br>  
| [[Image:SatRain.png]]<br>  
| '''[Hyper Active]''' Chung fires a special rocket into the air to summon a "storm." Various kinds of artillery rain from the storm, exploding upon impact with foes, hitting the ground, or traveling a set distance. The final rocket shot by the storm is huge and explodes a short while after hitting the ground.
| '''[Hyper Active]''' Chung fires a special rocket into the air to summon a storm of various projectiles that explode upon impact with targets, hitting the ground, or traveling a set distance. The final rocket shot by the storm is huge and explodes a short while after hitting the ground.
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|}
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
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== Skill Information  ==
== Skill Information  ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage (Magical) !! rowspan="2" | MP Usage!! rowspan="2" | Cooldown !! rowspan="2" | Item Usage
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage (Magical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage!! rowspan="2" | Cooldown !! rowspan="2" | Item Usage
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! Single Rocket Explosion !! Final Rocket Explosion
! Initial Projectiles !! Final Explosion !! Initial !! Final
|-
|-
| align="left" | 1 || 65 || 82% || 4133% || rowspan="3" | 300 MP || rowspan="3" | 180 seconds || rowspan="3" | [[Image:ElWater.png|link=El Essence]] x1
| align="left" | 1 || 65 || 82% || 4133% || rowspan="3" | 81-138 || rowspan="3" | 1 || rowspan="3" | 300 MP || rowspan="3" | 180 Seconds || rowspan="3" | [[Image:ElWater.png|link=El Essence]] x1
|-
|-
| align="left" | 2 || 70 || 87% || 4391%
| align="left" | 2 || 70 || 87% || 4391%
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| align="left" | 3 || 75 || 92% || 4649%
| align="left" | 3 || 75 || 92% || 4649%
|}
|}
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
! rowspan="3" | Skill Level !! rowspan="3" | Required Level !! colspan="4" | Damage (Magical) !! colspan="4" | Max Hits !! rowspan="3" | MP Usage!! rowspan="3" | Cooldown !! rowspan="3" | Item Usage
|- style="background:#99CCFF;"
! colspan="3" | Initial Projectiles !! rowspan="2" | Final Explosion !! colspan="3" | Initial Projectiles !! rowspan="2" | Final
|- style="background:#99CCFF;"
! - !! - !! - !! - !! - !! -
|-
| align="left" | 1 || 65 || - || - || - || - || rowspan="3" | - || rowspan="3" | - || rowspan="3" | - || rowspan="3" | 1 || rowspan="3" | 300 MP || rowspan="3" | 180 Seconds || rowspan="3" | [[Image:ElWater.png|link=El Essence]] x1
|-
| align="left" | 2 || 70 || 258% || 621% || 775% || 6209%
|-
| align="left" | 3 || 75 || 273% || 657% || 821% || 6575%
|}
</tabber>
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== Tips and Details ==
== Tips and Details ==
*The final rocket does unlisted physical damage if makes contact with anything on its way down.
*Chung is able to move after firing the vortex-generating missile.
*Chung is able to move after firing the vortex-generating missile.
*Projectiles include standard blue skull and crossbones missiles, red Disfrozen missiles used in the [[Mark of Commander#Skill Note|Commander's Mark note]], [[Carpet Bombing]] bomblets and the final rocket is similar to [[Artillery Strike - Quantum Ballista]].
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== Trivia ==
*Projectiles include standard blue skull and crossbones missiles, red Disfrozen missiles used in the [[Mark of Commander#Skill Note|Commander's Mark note]], [[Carpet Bombing]] bomblets and a final rocket is similar to [[Artillery Strike - Quantum Ballista]].
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== Updates ==
*07/10/2014 KR
**Effects and hitboxes revamped.
**Damage changed.
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{{TTSkillsKR}}
{{TTSkillsKR}}
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