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Transporting Tunnel: Contaminated Area: Difference between revisions
Transporting Tunnel: Contaminated Area (view source)
Revision as of 15:01, 17 May 2010
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Old Hidden dungeon (For Japan and Tw/Hk) | '''Old Hidden dungeon''' (For Japan and Tw/Hk) | ||
Normal lv 45-50 | Normal lv 45-50 | ||
Hard Lv 47-52 | Hard Lv 47-52 | ||
V.Hard Lv 50-55 | V.Hard Lv 50-55 | ||
Special Condition: TIME LIMIT | |||
'''New Hell dungeon''' (Kr server only atm) | '''New Hell dungeon''' (Kr server only atm) | ||
Normal -> same level | Normal -> same level | ||
Hell mode -> +5 lv ( If appears Rento +7 lvl) | Hell mode -> +5 lv ( If appears Rento +7 lvl) | ||
Always given '''10 mins''' but the game does not end when counter end. Rather your characters get poisoned until they have minimum health and the screen turn pitch dark only allowing the players to see the shadow. | |||
(possible to beat the dungeon if the player does not take any hits at this point) | |||
( | |||
Hell mode has a different ticket to normal mode. Dropped by monsters on normal mode. | (Hell mode has a different ticket to normal mode. Dropped by monsters on normal mode.) | ||
( Tw / HK / Jp) | '''( Tw / HK / Jp)''' | ||
-Normal 10mins | -Normal 10mins | ||
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-V.hard 12mins | -V.hard 12mins | ||
(When time ends, Party loses.) | |||
All hidden dungeons require an enterance ticket | All hidden dungeons require an enterance ticket | ||
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- If monsters are hit by a 'knockdown' attack at close range, monsters will stop and flash for a sec then will make an electronic spark. This acts as an counter attack that makes players fall. ( Try not get to hit by this, not only it hurts alot, it wastes atleast 5 sec of your time) | - If monsters are hit by a 'knockdown' attack at close range, monsters will stop and flash for a sec then will make an electronic spark. This acts as an counter attack that makes players fall. ( Try not get to hit by this, not only it hurts alot, it wastes atleast 5 sec of your time) | ||
'''- KR -''' | |||
-Most of the monsters attacks can curse now. | |||
-The electronic spark can curse as well. | |||
(Dark resistance may help) | |||
---- | ---- | ||
Boss 'Alterasia Type-H' | '''Boss 'Alterasia Type-H'''' | ||
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4. repeat steps 1-3 | 4. repeat steps 1-3 | ||
--- | |||
(Kr type-h has not changed except it can gain health but "eating" the green sphore which gets generated at the top of the room) | |||
It has an insanely fast hit recovery. Can not give more then 0.4sec? delay to your combo | It has an insanely fast hit recovery. Can not give more then 0.4sec? delay to your combo | ||
For example, Wind Sneakers ZZ>Z>Z>Z combo will not combo on type-h even after bone break from 'Low Kick' (Hopefully this gets patched) | For example, Wind Sneakers ZZ>Z>Z>Z combo will not combo on type-h even after bone break from 'Low Kick' (Hopefully this gets patched) | ||
Raven and Elsword are the only two who can properly do 10 hit combos. (Eve apparently can not perform any 10hit combo, either job) | |||
{{Dungeons}} | {{Dungeons}} |