Dread Chase: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 64: Line 64:
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
*The total damage with the note, at level cap is 6458.4%  ( including 15% by [[Converted Warhead|Modified Warhead]] ).
*The total damage with the note, at level cap is around 6458.4%  ( including 15% by [[Converted Warhead|Modified Warhead]].)
**Around 6383.7% (in the case [[Converted Warhead|Modified Warhead]] don't apply the damage in the physical shell.)
**Around 6383.7% (in the case [[Converted Warhead|Modified Warhead]] don't apply the damage in the physical shell.)
**Excluded red shells.
**Excluded red shells.
5

edits