Dread Chase: Difference between revisions
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*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target. | *A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target. | ||
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions. | **This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions. | ||
*The total damage with the note, at level cap is 6458.4% ( including 15% by [[Converted Warhead|Modified Warhead]] ) | *The total damage with the note, at level cap is around 6458.4% ( including 15% by [[Converted Warhead|Modified Warhead]].) | ||
**Around 6383.7% (in the case [[Converted Warhead|Modified Warhead]] don't apply the damage in the physical shell.) | **Around 6383.7% (in the case [[Converted Warhead|Modified Warhead]] don't apply the damage in the physical shell.) | ||
**Excluded red shells. | **Excluded red shells. |