Iron Body: Difference between revisions

125 bytes added ,  18 October 2015
→‎Tips and Details: No need to mention all these global super armor things, unless someone feels like adding it to all super armor skills in the game nowadays? Old tips are old.
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(→‎Tips and Details: No need to mention all these global super armor things, unless someone feels like adding it to all super armor skills in the game nowadays? Old tips are old.)
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== Tips and Details  ==
== Tips and Details  ==
*Very helpful skill both in PvP and PvE.
*Movement impairing debuffs (ie. Stun, Flattened, Bound) will still affect you. The skill only grants super armor, it does not make you immune.
*Elsword will have a red outline while the skill is active, similar to mobs with Super Armor status.
*There are a couple of frames left between the activating and the effect of the skill where you can still hit Elsword, canceling the skill (though the red super armor outline may persist due to lag, or some other reason).
*Elsword can still be affected by the stun status while the skill is active.
*There are a couple of frames left between the activating and the effect of the skill where you can still hit Elsword, canceling the skill (though the red outline may persist due to lag, or some other reason).
*You are still affected by KD calculations, so if you hit the KD limit, you will still fall down.
*You are still affected by KD calculations, so if you hit the KD limit, you will still fall down.
*In KR, the movement/jump speed buff is not listed at all despite being part of the effect. The increase is around 10% for both speeds, and the increase is not affected by normalization.


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== Updates ==
== Updates ==
*02/05/2015 KR
*02/05/2015 KR
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