Nature's Force System: Difference between revisions

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=== Nature's Force Damage Boost ===
=== Nature's Force Damage Boost ===
[[Image:NF5.png|300px|right]]
[[Image:NF5.png|300px|right]]
When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by the skill.  
When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by commands and Special Active skills.  
*At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).  
*At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).  
**Some combos removed the orb detonation after a later patch on the same day.
**Some combos removed the orb detonation after a later patch on the same day.
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**All three arrows of Rena's XXX↑[X] and XXXv[X] can each detonate one orb.
**All three arrows of Rena's XXX↑[X] and XXXv[X] can each detonate one orb.
*The list below shows the maximum number of bars used for each eligible skill. The explosion hits the first target struck by the skill.
*The list below shows the maximum number of bars used for each eligible skill. The explosion hits the first target struck by the skill.
**If a skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
**If an Special Active skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
**Most Active skill and some Special Active skills (e.g., [[Karma]]) do not use bars.
**Most Active skills and some Special Active skills (e.g., [[Karma]]) do not use bars.


{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
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| width="40" | [[Image:TAI-HO-MING.png]]  
| width="40" | [[Image:TAI-HO-MING.png]]  
| width="150" | [[Dive Kick Bombing]]<br>: 3 Bars<br>
| width="150" | [[Dive Kick Bombing]]<br>: 3 Bars<br>
|-
| width="40" | [[Image:TAI-HO-MING.png]]
| width="150" | [[Dive Kick Bombing|Dive Kick Bombing - Reversed]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[File:Violent Attack.PNG]]  
| width="40" | [[File:Violent Attack.PNG]]  
| width="150" | [[Violent Attack]]<br>: 3 Bars<br>
| width="150" | [[Violent Attack]]<br>: 3 Bars<br>
|-
| width="40" | [[File:Violent Attack.PNG]]
| width="150" | [[Violent Attack|Violent Attack - Reversed]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:SHOCK HO.png]]  
| width="40" | [[Image:SHOCK HO.png]]  
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|-
|-
| width="40" | [[Image:Callofruin.png]]  
| width="40" | [[Image:Callofruin.png]]  
| width="150" | [[Call of Ruin]]<br>: 1 Bar<br>
| width="150" | [[Call of Ruin]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[Image:Evoke.png]]  
| width="40" | [[Image:Evoke.png]]  
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| width="40" | [[Image:NWSActive2.png]]  
| width="40" | [[Image:NWSActive2.png]]  
| width="150" | [[Gliding Strike]]<br>: 2 Bars<br>
| width="150" | [[Gliding Strike]]<br>: 2 Bars<br>
|-
| width="40" | [[Image:NWSActive2.png]]
| width="150" | [[Gliding Strike|Gliding Strike - Reversed]]<br>: 1 Bars<br>
|-
|-
| width="40" | [[Image:NWSActive1.png]]  
| width="40" | [[Image:NWSActive1.png]]  
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