Nature's Force System

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For the Wind Sneaker skill by the same name, see Nature's Force
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Promotional Image for Nature's Spirit Update in KR 01/02/2014
2nd Promotional Image

Every character in Elsword has their own set of unique features that set them apart from other characters.

Nature's Force

Ns1.png
On 01/02/2014 in the Korean server, Rena received a new system, the Nature's Force system. Nature's Force is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in-game as NF.

How to obtain NF (Nature Orbs)

Rena is able to fill up the NF gauge by hitting targets with basic kicks, arrow commands, and Active skills. 1 NF is obtained for every 3 commands landed on a target. Even if a command deals multiple hits, it will only count as one command. For example, using DRU.pngX.pngX.pngX.png counts as three commands despite dealing up to five hits.

NF can also be obtained by entering Awakening Mode, which will recover five NF. Any excess NF will grant 15 MP each. Entering Awakening Mode with three beads will also set your NF Gauge to five NF permanently for the entire duration of Awakening.

As the bars fill, certain graphical effects will surround Rena:

  • 1 NF: A faint green orb appears.
  • 2 NF: The orb has a green trail.
  • 3 NF: The orb becomes more luminous.
  • 4 NF: A second orb appears. It has the same appearance as the previous stage.
  • 5 NF: A third orb appears. Same appearance.
    • Since the number of orbs does not match the number of bars filled, they aren't a good indicator of your gauge's current status.

NF2.png

Nature's Force Buff

Ns4.png

When Rena has at least one NF in her gauge, she gains a passive buff that increases Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain and decreases her arrow MP usage. The effects are amplified if she possesses more NF.

Nature's Force Damage Boost

NF5.png

When Rena has at least one NF in her gauge, she is able to boost the damage done by commands. Most of her combos can use up one NF on the last command to deal an additional, non-flinching hit to the target. This does not apply to combos with only one command, such as U.pngZ.png. No NF is consumed if no targets are hit by the command. Some commands can also consume multiple NF to deal multiple hits, such as Rena's X.pngX.pngX.png(UX.png/DX.png) consuming one NF for each of the 3 arrows.

NF can also be consumed by most Special Actives to trigger an additional blast on their first hit. The number of NF consumed will vary by the skill's type but the damage of the blast will increase for each NF consumed.

Skill Type Number of NF Consumed
Tenacity 1
Strength 2
Bravery 3

Currently, the only Special Actives that do not consume NF are Airelinna, Rapid Shot, Gungnir, Ace in the Hole, and Karma.

Feature Information

Bars Explosion Damage Buff
Commands Skills Awakened Will: Wind Sneaker
Awakened Will: Grand Archer
Awakened Will: Night Watcher
Critical Chance Critical Damage Elemental Resistance Arrow MP Gain
Increase
Arrow MP Usage
Decrease
Movement Speed
Increase
1 370% 370% x 1.2 x [Skill NF Usage] 193% +6% +6% +50 5% 10% 4%
2 +12% +12% +100 10% 20% 8%
3 +18% +18% +150 15% 30% 12%
4 +24% +24% +200 20% 40% 16%
5 +30% +30% +250 25% 50% 20%


Specialization (Not available anymore)

Character HQ Shop Item 72550.png     Specialization A HQ Shop Item 72560.png     Specialization B
RenaNEW.png
x% chance of gaining extra NF (Max: 50%) MP Usage decreases by how many NF consumed (Max: 40%)


Tips and Details

  • Explosion damage is based on the player's average attack power: (Physical Attack + Magical Attack) / 2.
    • The damage is also affected by damage range on an equipped weapon and as such is affected by Maximize.
    • The damage from Commands and any Awakened Will passives is also affected by the job command modifiers (so x1 to x1.15 depending on Base to 3rd Job). Explosion damage from skills is not affected by this, instead always being x1.2
  • The explosion hits all targets in range and ignores defense and guard. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown.
  • Critical Chance increase is normalized.
  • The increase in Movement Speed is not written in the tooltip of this system but it is written in the tooltip of the buff.


Trivia

  • Although the poster states the system as Nature Force, a direct translation of the words indicate it as Nature's Spirit.
    • In NA, this feature is named Nature's Force, similar to the KR poster. This can easily be confused with Wind Sneaker's Nature's Force.


Updates

Date Changes
KR NA
01/28/2014 -
  • Nature's Spirit system added.
01/02/2014 -
  • Commands required to gain a nature orb reduced from seven to six.
  • Skills increase your Nature's Spirit command count on activation.
07/23/2015 -
  • System revamped.
08/27/2015 -
  • Adjusted damage reduction buff per 1 NF point which was set too high.
02/04/2016 -
  • MP recovery effect decreased.
  • Damage Reduction effect removed.
04/21/2016 05/18/2016
  • Commands required to gain a nature orb reduced from six to three.
08/11/2016 -
  • Fixed issue where NF consume is affected by Specialization B and Skill Trait.
05/18/2017 -
  • Fixed issue where cannot gain NF when awaken during entering the next stage.
11/02/2017 11/15/2017
  • Passive MP Recovery decreased.
08/23/2018 09/06/2018
  • Critical Chance, Critical Damage, and Elemental Resistance Increase per NF added.
  • All Speed and Natural MP Recovery Increase per NF removed.
09/20/2018 10/11/2018
  • Movement Speed per NF added.
  • NF is no longer consumed in 3 bead Awakening.
02/21/2019 -
  • Added tooltip to buff for stat increase related effects.



Character Systems
Wotsposter2.png

Way of the Sword


When playing Elsword, there will be an additional bar below the mana gauge called Way of the Sword. This bar has 10 segments that, by default, contain 5 red Destruction slots and 5 blue Vitality slots, and depending on your actions, the bar will lean towards one color or 'aura' (from right to left for Destruction, from left to right for Vitality), replacing the other aura's slots. As long as an aura has at least one slot in the bar filled, you will receive special benefits depending on which aura you currently have active. The "Aura of Destruction" is selected by default, and you can switch between it and the "Aura of Vitality" by using the V key.

Depending on the type of skill you use, the bar will fill towards the right with blue Vitality slots or towards the left with red Destruction slots:

  • Flexibility/Tenacity skill: 1 slot
  • Strength skill: 2 slots
  • Bravery skill: 3 slots

Note that skills fill the slots contrary to their mode: vitality-based skills fill the bars with destruction slots; destruction-based skills fill the bar with vitality slots.

If the bar is filled completely by either aura's slots, the aura for the other mode will deactivate and you will enter a neutral stance with no benefits when it is toggled on, until at least 1 slot is re-gained for that mode. As such, the bar acts as a balancing mechanic so over-using one mode's skills can prevent that mode's aura from being active.

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