Blood Boil: Difference between revisions
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [[Quicksilver Accel]] !! [[Psion Rush]] !! colspan=4 | Energy Pathways Overload | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [[Quicksilver Accel]] !! [[Psion Rush]] !! colspan=4 | Energy Pathways Overload | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! Magnetic Field !! Max Hits !! Size !! All Speed Increase !! Attribute Activation Chance !! Critical Damage Increase per Mutation Point !! Duration | ! Magnetic Field !! Max Hits !! Size !! All Speed Increase !! Attribute Activation Chance !! Critical Damage Increase per Remaining Mutation Point !! Duration | ||
|- | |- | ||
| align="left" | 1 || 99 || ???% || 4 || 1.2x || 10% || 2x || 5% (up to 15%) || 10 Seconds | | align="left" | 1 || 99 || ???% || 4 || 1.2x || 10% || 2x || 5% (up to 15%) || 10 Seconds | ||
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| align="left" | 1 || 99 || 1.5x || 5 Seconds | | align="left" | 1 || 99 || 1.5x || 5 Seconds | ||
|} | |} | ||
<br> | |||
== Skill Information (KR) == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [[Quicksilver Accel]] !! [[Psion Rush]] !! colspan=4 | Energy Pathways Overload | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! Magnetic Field !! Max Hits !! Size !! All Speed Increase !! Attribute Activation Chance !! Critical Damage Increase per Mutation Points Used !! Duration | |||
|- | |||
| align="left" | 1 || 99 || ???% || 4 || 1.2x || 10% || 2x || 5% (up to 15%) || 10 Seconds | |||
|} | |||
*Last hit of [[Supersonic]] will stun. | |||
*With the Close Quarters Buff, Nasod Armor Barrier will not consume DP. | |||
<br> | <br> | ||
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**PvE duration increased. | **PvE duration increased. | ||
**Critical Damage Increase cap decreased. | **Critical Damage Increase cap decreased. | ||
*08/23/2018 (KR) | |||
**Critical Damage Increased based on DMP used instead of DMP remaining. | |||
<br> | <br> | ||