Attributing Equipment: Difference between revisions

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To ElswordData, commas do go before etc. It's not a conjunction for you to be able to say otherwise. And Hawk Eye is a range booster, not an added pierce. You comma spliced with GA's moves. Any other grammar issues, consult first in Discussion.
m (→‎Element Abilities: plz remove if this is obvious)
m (To ElswordData, commas do go before etc. It's not a conjunction for you to be able to say otherwise. And Hawk Eye is a range booster, not an added pierce. You comma spliced with GA's moves. Any other grammar issues, consult first in Discussion.)
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== Element Abilities ==
== Element Abilities ==
Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual enchanting a weapon, you can only hybrid one element from each group. For example, you can mix Fire and Light, but mixing Water and Nature is impossible.
Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual enchanting a weapon, you can only hybrid one element from each group. For example, you can mix Fire and Light, but mixing Water and Nature is impossible.
*Mobs can randomly spawn with 1 or 2 elemental enchancements and they have a much higher chance of activating it.
*Mobs on harder difficulties can randomly spawn with 1 or 2 elemental enchants and they have a much higher chance of activating it.


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==== [[Image:DarkELSTONE.png]]  Dark (Plagued) ====
==== [[Image:DarkELSTONE.png]]  Dark (Plagued) ====
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves ([[Blade Master]], [[Infinity Sword]] etc.) or have long-ranged attacks that hit multiple enemies ([[Lord Knight]] armed with [[Armageddon Blade]], [[Grand Archer]] with passives [[Enhanced Bowstring|Enhanced Bowstring (except in KR)]], [[Hawk Eye]] and [[Vibration Shot]] etc.).
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves ([[Blade Master]], [[Infinity Sword]] etc.) or have long-ranged attacks that hit multiple enemies (moves such as [[Armageddon Blade]], passives such as [[Enhanced Bowstring|Enhanced Bowstring (except in KR)]] and [[Vibration Shot]], etc.).


Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount (x HP, 30 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones.
Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount (x HP, 30 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones.
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