Gun Guard: Difference between revisions

36 bytes removed ,  25 April 2022
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== Tips and Details ==
== Tips and Details ==
*Besides, obviously, being a way to counter enemies in PvP, the ECP consuming hold mechanics can be used to reach [[ECP System|Over Strike Mode]] with just one skill instead of two, allowing you to use something else in the other skill slot.
*While being a way to counter enemies in PvP, the ECP consuming hold mechanics can be used to enter [[ECP System|Over Strike Mode]], though it will be most likely slower than just using 2 ECP using skills.
*Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the [[Status Effects|Over Strike]] buff duration.
*Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the [[Status Effects|Over Strike]] buff duration.
*As long as you have ECP, this skill's key can be held down infinitely.
*As long as you have ECP, this skill's key can be held down infinitely.
*This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing a big amount of Received Damage Decrease.
*This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease.
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